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Full-Text Articles in Arts and Humanities
Call And Response : Experiments In Storytelling, Deanne Fernandes
Call And Response : Experiments In Storytelling, Deanne Fernandes
Masters Theses
Being part of RISD's inaugural Masters of Illustration cohort has been an immense honor. This journey has been nothing short of transformative and healing, as it has allowed me to unearth layers of self-discovery through my creative practice.
In my thesis, I introduce a fresh research methodology rooted in the principles of call and response, with adaptability, creativity, and storytelling as its foundational pillars. Through the lenses of visual storytelling, experimental animation, graphic journalism, and fictional world-building, I demonstrate how these techniques can effectively bridge the gap between theory and practice. This dynamic approach fosters meaningful connections among diverse perspectives …
One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten. Eleven. Twelve. Thirteen. Fourteen. Fifteen. Sixteen. Seventeen. Eighteen. Twenty. Twenty-One. Twenty-One. Twenty-Three. Twenty-Four. Twenty-Five. Twenty-Six., Liza Lacroix
Theses and Dissertations
"One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten. Eleven. Twelve. Thirteen. Fourteen. Fifteen. Sixteen. Seventeen. Eighteen. Twenty. Twenty-one. Twenty-one. Twenty-three.Twenty-four. Twenty-five. Twenty-six." is a biographical fiction of violence toward the protagonist. Comprised of writing, audio, documentation and intervention. This text is the first iteration, and the thesis work is the second iteration of the same.
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
Honors Projects
This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …