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Full-Text Articles in Arts and Humanities

Intergenerational Implications Of Ritual In Art Education, Angela M. La Porte, Peg Speirs, Camilla Mccomb Nov 2023

Intergenerational Implications Of Ritual In Art Education, Angela M. La Porte, Peg Speirs, Camilla Mccomb

International Journal of Lifelong Learning in Art Education

This article introduces the concept of ritual and the role it can play in art education across generations from PK-12 schools to community collaborations. Three authors elaborate on research, personal experiences, and applications of ritual in their art education practice. The first introduces ritual within personal, historical, cultural, psychological, and sociological contexts. Then, relates these to art education curriculum and an intergenerational community collaboration. Author 2 shares experience with ritual-based artists using performance, body adornment and modification to communicate creative sacred/secular expression. Author 3 describes her hesitancy and eventual success in engaging preadolescents in ritual-based discussions. All of these perspectives …


Mathematics In Indian Music: Examining Children’S Learning Process, Smita Guha Dec 2022

Mathematics In Indian Music: Examining Children’S Learning Process, Smita Guha

Journal of Global Awareness

There are many mathematical concepts found in music. Music is integrated into Indian culture. It is a common practice among children in India to engage in music lessons from a young age. The purpose of this study was to investigate the impact of Indian music on the cognitive development of children to understand or reinforce mathematics. Data was collected from three schools in Kolkata, India, through interviews, observations, and survey questionnaires. Six different music classes from three music schools were observed at different times. Observations were documented through pictures, video recordings, running records, and anecdotal records. To supplement these documentations, …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


A Place We Call Home: Curriculum For Land-Based Education, Adolfo Ruiz Jun 2022

A Place We Call Home: Curriculum For Land-Based Education, Adolfo Ruiz

DRS Biennial Conference Series

This paper describes initial research into the creation of curriculum that combines visual communication design with local Indigenous knowledge in the Tłı̨chǫ Dene region of subarctic Canada. This curriculum is intended for regional youth, and to be accredited by the Faculty of Extension at the University of Alberta. Situated outside dominant models of design education, the following sections illustrate the significant role that embodied knowledge and relationality can play in land-based pedagogy. As part of this discussion, the field of design is situated as an intermediary between an Indigenous community and a Western academic institution. Through a reflexive, narrative form …


Workgroup Curriculum: Design Students & Teachers Co-Designing New Ways Of Learning, Michael Hohl, Brigitte Hartwig, Uwe Gellert, Klaus Pollmeier, Vanessa Enigk, Tom Gernegross, Lena Kozig Jun 2022

Workgroup Curriculum: Design Students & Teachers Co-Designing New Ways Of Learning, Michael Hohl, Brigitte Hartwig, Uwe Gellert, Klaus Pollmeier, Vanessa Enigk, Tom Gernegross, Lena Kozig

DRS Biennial Conference Series

In this paper we present our ‘workgroup curriculum’, in which a group of dedicated teachers and students work together to devise better ways of learning and teaching to design. Formed in 2018 at Anhalt University of Applied Sciences, we work, in voluntary weekly meetings, on developing a more learner centered curriculum and overall learning experience. Our weekly workshops follow a structured approach, crucial however, is that all members encounter one another on an eye level. Roles, such as facilitating, writing minutes, timekeeping, off-topic, are rotated fairly among all participants. Since then the workgroup has resolved small curricular dilemmas while also …


Justification For An Apparel-Based Sustainability Course At The University Of Arkansas, Sydney Taylor May 2022

Justification For An Apparel-Based Sustainability Course At The University Of Arkansas, Sydney Taylor

Apparel Merchandising and Product Development Undergraduate Honors Theses

The University of Arkansas' Apparel Merchandising and Product Development program does not currently offer a course on sustainability in the apparel and textile sector. Due to a lack of sustainability information, students may not have a thorough understanding of their degree. If students had the opportunity to learn about current sustainability-related topics before entering the workforce, they would have a new perspective and a deeper understanding of the industry, allowing them to potentially make good change.

By elaborating on the need for an apparel-based sustainability course to be offered at the University of Arkansas in the Apparel Merchandising and Product …


Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan Apr 2022

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan

Frameless

As we rapidly move toward a fully virtual world, commercial industries and organizations are becoming increasingly competitive with their communications strategies so that they can continue to attract audiences’ attention and break through industry noise. As a result, the notion of “immersive experiences” is becoming more popular. XR technology is at the forefront of delivering unique, immersive and interactive experiences — and it has seen significant growth in recent years across all commercial industries and is poised to continue that trend.


Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley Jan 2020

Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley

Publications and Scholarship

Weaving Material ConneXion into the Curriculum poster presented at OLA Super Conference 2020.


Seeing Through Graphic Design, Sarah Doughty Apr 2018

Seeing Through Graphic Design, Sarah Doughty

Honors Projects

Artist Statement:

Seeing Through Graphic Design is a branded curriculum for graphic design. This workbook will be disseminated through the Ohio State 4-H Extension office on a statewide level, adapted for a Summer 2018 publication date. 4-H is an experiential learning organization for youth development in ages 8 to 18. This project explores how graphic design can help a 4-H member discover and develop knowledge about themselves and how they perceive their environment, by decoding the world of visual communication. Additionally, the activities teach concepts of graphic design and the design thinking process, such as intention and unique perspectives that …


Creative Concentrations: A Secondary Design Curriculum, Linnea Roberta Gustafson May 2015

Creative Concentrations: A Secondary Design Curriculum, Linnea Roberta Gustafson

Masters Theses

Design education, as distinct from art education, has been overlooked as an area of student learning, creative expression, and career potential. This thesis explores the benefits of design education for students at the secondary level, when identities are being formed and areas of future study and work are considered. Guided by the newly published National Core Arts Standards, this paper provides a model design curriculum that introduces secondary students to a design-oriented view of the world, explores design principles through real-world applications, and calls attention to professional career options.

All lessons in the curriculum encourage creative approaches to solving design …


Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad May 2015

Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad

Masters Theses

The problem that I researched in today’s art education world is how to teach our art students to be problem solving, confident, independent thinkers. It seems that in a classroom that is supposed to be full of innovation and creativity, it is currently falling flat. Through research, I discovered a teaching methodology called Choice-­‐Based Art that claims to eliminate these problems in the art room through student-­‐directed learning and choice while still delivering art curriculum. In order to test these theories, I aligned my classroom with the demands of the methodology and planned a field test with two groups of …


Elementary Art And Writing, Mary A. Beningo Aug 2013

Elementary Art And Writing, Mary A. Beningo

Masters Theses

The problem that I researched in today’s art education world is how to correlate elementary art curricula with writing curricula. To investigate this issue I field tested a curriculum module that reflects the contemporary issues of writing in art education. The curriculum module under investigation has been designed to correlate my 5th grade fine arts curriculum with the homeroom teacher’s 5th grade language arts curriculum.

During this study I worked with 56 fifth grade students and incorporated four writing projects into their fine arts curriculum: a Character Exploration project, a Black-out poetry project, a surrealistic textured paper collage …


Students As Choice-Makers: Developing Altered Consciousness As An Aspect Of Design And Global Citizenship Literacy, Steve Keirl, Susan V. Mclaren Jul 2013

Students As Choice-Makers: Developing Altered Consciousness As An Aspect Of Design And Global Citizenship Literacy, Steve Keirl, Susan V. Mclaren

Learn X Design Conference Series

Choice, as an aspect of existence, may be taken for granted or it may not exist at all. Choice may be complex, simple, false, or not apparent. Choices can be quantitatively and qualitatively different. There are ironies of choice in that profusion of choice can mean confusion of choice. Equally, and perversely, those who have choices can also enjoy the privilege of not choosing – itself a choice. Design is a site of choice-making – not only within the nuances of design processes but also for the role it plays in identity formation, social being, politics, and global interactions. This …


Technology And Design As Part Of A Public School From 1st To 10th Grade, Liv Klakegg Dahlin, Liv Oddrun Voll, Anne-Gunn Svorkmo Jun 2013

Technology And Design As Part Of A Public School From 1st To 10th Grade, Liv Klakegg Dahlin, Liv Oddrun Voll, Anne-Gunn Svorkmo

Learn X Design Conference Series

Technology and Design was introduced as a multidisciplinary subject in Norwegian school in the context of the new curriculum in 2006. The topic should be a collaborative effort between the subjects of Science, Arts and Crafts, and Mathematics. In working with Technology and Design students develop a composite competence on product, process and context that we call Technology and Design expertise. There has been, and still remains, challenges associated with practicing the subject Technology and Design. The complex and many-facetted areas of expertise cause teachers within the traditional school subjects to experience the subject as strange, and it's challenging to …


Design: The Continuous Construction Of Competences, Alexandra Cruchinho, Graça Guedes Jun 2013

Design: The Continuous Construction Of Competences, Alexandra Cruchinho, Graça Guedes

Learn X Design Conference Series

This article concerns high education curricula and training of designers. The key question considered by Design teachers and explored in this article is: How can we supply designers with useful and essential skills through training that will allow them to effectively respond to the needs of business environment? To answer this question we present the results of a research designed to focus on market and business needs of design competences, and expectations about designer’s performances. We intended to provide further information and discuss the curricula in design higher education. Finally we present a model that allows higher education institutions to …


Reflections ~ How Stem Becomes Steam, Ruth Catchen Mar 2013

Reflections ~ How Stem Becomes Steam, Ruth Catchen

The STEAM Journal

Reflections from designing a STEAM class for high-risk students.


Ua68/5/1 Potter College Of Arts & Letters Art Publications, Wku Archives Jan 2012

Ua68/5/1 Potter College Of Arts & Letters Art Publications, Wku Archives

WKU Archives Collection Inventories

Publications created by and about the Art Department, particularly posters, brochures, and catalogs for art exhibitions.


Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton Jan 2007

Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton

Electronic Theses and Dissertations

This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …


Ua68/5/2 Letter Re: Wku Art Department, Ruth Hines Temple Aug 1966

Ua68/5/2 Letter Re: Wku Art Department, Ruth Hines Temple

WKU Archives Records

Letter to Raymond Cravens and Paul Hatcher regarding the Ruth Temple's service as the first head of WKU Art Department. She outlines accomplishments for the first semester and summer that the department was independent from the College of Education.