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Full-Text Articles in Arts and Humanities

#Existenceisresistance: Black Spartans Exhibition, Yeab Kebede Jul 2023

#Existenceisresistance: Black Spartans Exhibition, Yeab Kebede

McNair Research Journal SJSU

This research paper explores the intersection of art and social justice, with a specific focus on the Black Spartans (1907-1948) Exhibit that showcased 19 Black students who attended San José State University from 1907 to 1948. The paper argues that art, in the form of visual representation, can serve as a powerful tool to address social injustices and provide a platform for underrepresented voices to be heard. By examining the Black Spartans exhibit, the paper highlights the significance of representation and how it can contribute to social justice movements. The paper also analyzes the impact of the exhibit on the …


Post Postblack: Rethinking Contemporary Black Art In 2020 Art Culture, Brooke Finister Oct 2020

Post Postblack: Rethinking Contemporary Black Art In 2020 Art Culture, Brooke Finister

McNair Research Journal SJSU

For this study, I will be exploring the importance of advocacy in the art culture community. My research question is: Do we still need a postblack lens to look at black art and content? Historically, the black arts community’s perspective following the civil rights era and leading to the rise of the Black Arts Movement had been left out of exhibition spaces. I intend to evaluate the impact of arts foundations and organizations that contributed to the success of artists and curators within New York City from the late 1960s onward. In the 21st century we have much more inclusive …


Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook Jun 2019

Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook

School of Information Student Research Journal

No abstract provided.


Contemporary Art And Historical Archives: Collaborations And Convergences In A Digital Multicultural Age, Suzanne S. Lapierre Jun 2019

Contemporary Art And Historical Archives: Collaborations And Convergences In A Digital Multicultural Age, Suzanne S. Lapierre

School of Information Student Research Journal

Literature illuminating the relationship between contemporary art and historical archives around the turn of the twenty-first century and how these interactions inform the evolution of archives in a digital multicultural age is the topic of this review. The literature reveals the extent to which art has been a means for members of marginalized groups to address their representation in historical archives, and also a means for archives to connect with a broader audience. Collaborations between artists and historical archives add new dimension to the debate about the nature of the archive as a creation in and of itself, and in …


Disorienting The Vietnam War: Gb Tran’S Vietnamerica As Transnational And Transhistorical Graphic Memoir, Caroline Kyungah Hong Sep 2014

Disorienting The Vietnam War: Gb Tran’S Vietnamerica As Transnational And Transhistorical Graphic Memoir, Caroline Kyungah Hong

Asian American Literature: Discourses & Pedagogies

No abstract provided.


“Capturing The Spirit”: Teaching Karen Tei Yamashita’S I Hotel, Lai Ying Yu Sep 2014

“Capturing The Spirit”: Teaching Karen Tei Yamashita’S I Hotel, Lai Ying Yu

Asian American Literature: Discourses & Pedagogies

No abstract provided.


Calendar Of Events, Loretta L. Lange Jan 1998

Calendar Of Events, Loretta L. Lange

SWITCH

This page showcases a timeline of events and exhibitions that took place at San José State University that were hosted by CADRE from May 96’ May 97’. The reason for the events was to explore technologies within art at colleges and to expand on the topic of interactive, electronic performance concerts, and digital media. Furthermore, these installations were meant to introduce newer digital media forms into the program. The artist wanted viewers to experience a new advanced interactive experience. During the concert what was showcased was electroacoustic music as well as other live performers and “autonomous agents” which are robots …


Currents: Art Review, Jason Challas Jan 1997

Currents: Art Review, Jason Challas

SWITCH

A review of the exhibition "Currents", on view at Holmes Fine Arts Gallery Feb. 11th- April 28th 1995. Works reviewed include two by Bruce Cannon, “Comfort Zone” and “Donation Box,” as well as Tim Ryan's relief paintings and sculptures. It is noted that the exhibition also incorporates work by Joan Heemskerk, Dirk Paesmans, Joel Slayton, Jack Fulton, Gary Quinonez, Guy Marsden, Christine Tamblyn, Geri Wittig, and Joe Delappe.


Gnarled Defined, Rudy Rucker May 1996

Gnarled Defined, Rudy Rucker

SWITCH

The article is a reflection of the author’s conception of the term ‘gnarly’, extending the term’s meaning from its origins in California surfer slang. 'Gnarly' is often used in a colloquial context, however, the author believes that the term is able to be used in an academic field as it pertains to outcomes and results of equations. Discussions towards the application of the term 'gnarly' showcase how it can be used in a scientific, mathematical, and artistic context through seemingly random patterns. In order to be gnarly, things must lie and exist between the realm of orderly and chaotic often …


The Emergence Of Alife, P.D. Quick May 1996

The Emergence Of Alife, P.D. Quick

SWITCH

Interview with Kenneth E. Rinaldo, an artist who is on the Board of Directors of YLEM. Within this interview, many topics are covered, including artificial life, simulations, the meaning of art, spirituality, and television. The interview also goes into the personal work and life of Rinaldo, whose focus includes many of these subjects. Some of the more specific subjects include intelligence without consciousness, the combination of science and art, and Ken Rinaldo’s The Flock, an interactive A-Life sculpture.


Editor's Spot, Switch Staffs May 1996

Editor's Spot, Switch Staffs

SWITCH

In this article the Switch staff goes in to detail on the redesign of the journal's website for an issue on on artificial life . The new design xperiments with the way Switch looks and how a user can navigate throughout the articles. Lorretta Lange is introduced as the new editor. The authors answer questions about the differences between artificial life and artificial intelligence, highlighting how artificial life can consist of small modulating algorithms. For more on this topic, the article links to Rudy Rucker's related article.


Switch On Virtual Reality, Switch Staffs Sep 1995

Switch On Virtual Reality, Switch Staffs

SWITCH

A general introduction to virtual reality and the technology associated with it. The article wants to explore a simulated fantasyland and desires to escape the limits of the everyday world. Two interviews with Brenda Laurel and Linda Jacobson about the issue of identity in VR, theorizing whether one can escape entirely into another existence. The authors also talk about the full potential of VR, where people can "become" someone of the opposite sex, of an altered gender, or another race.


Vr Dirt And Other Stuff, P.D. Quick Sep 1995

Vr Dirt And Other Stuff, P.D. Quick

SWITCH

A look at the effects virtual reality has on users. These effects can manifest physiologically or psychologically, through the use of the interfaces and feedback of virtual tech. Several sources are discussed, including a study from the University of Virginia’s Department of Computer Science and a panel presentation attended by the author titled "A National Research Agenda for Virtual Reality: Report by the National Research Council Committee on VR R&D" (NRCC). Some of the side effects of virtual reality tech use are eye strain, motion sickness, and sopite syndrome. Altering the mental model held by the user's own body as …


Vr Projects, P.D. Quick Sep 1995

Vr Projects, P.D. Quick

SWITCH

A description of three three projects having to do with virtual reality. The first is the Nanomanipulator, developed at the University of North Carolina Chapel Hill Department of Computer Science in conjunction with the UCLA Department of Chemistry in 1991. It is a machine that allows the user to interact with microscopic particles previously only visible in 2D from an electron microscope. The second project, The Augmented Reality Project, also developed at the Chapel Hill Department of Computer Science. This device used ultrasound images to be placed over a body allowing the user to see inside of it. The final …


Vrware Beware: Vr At Siggraph, P.D. Quick Sep 1995

Vrware Beware: Vr At Siggraph, P.D. Quick

SWITCH

The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …


Vr Products, P.D. Quick Sep 1995

Vr Products, P.D. Quick

SWITCH

The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …


Virtual Celluoid, Switch Staffs Sep 1995

Virtual Celluoid, Switch Staffs

SWITCH

The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …


Public Information: Desire, Disaster, Document, The Anti-Artist May 1995

Public Information: Desire, Disaster, Document, The Anti-Artist

SWITCH

An article about how photographic and electronically created pictures mediate and determine social reality, which is one of the most complicated concerns of our time. Definitions of media, the individual's position and responsibilities in society, and the nature of the photographic picture are all on the table. Gary Garrels, Jim Lewis, Christopher Phillips, Sandra S. Phillips, Abigail Solomon-Godeau, Robert R. Riley, and John Weber analyze the work of fifteen postwar artists working in a variety of media to answer these issues. The article starts with a third person point of view about the subject. As the article progresses, it shifts …


Interview: Joel Slayton, Christine Laffer Feb 1995

Interview: Joel Slayton, Christine Laffer

SWITCH

Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …


An Introduction To Virtual Reality, Leda Kanellakos Nov 1994

An Introduction To Virtual Reality, Leda Kanellakos

SWITCH

A general introduction to the concept of virtual reality, the technology associated with it, and the theoretical applications of virtual reality. Virtual reality is compared to the introduction of the television and how both revolutionize communication. Examples of applications for virtual reality include high school reunions and computerized fantasies. The author also discusses the future applications of virtual reality as it becomes more widely spread. The concept of virtual reality is discussed within the context of quotes from Vary T. Coates in their 1992 book The Future of Information Technology, and Myron W. Krueger in their article Artificial Reality …