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Art and Design

Design Research Society

2022

Interaction design

Articles 1 - 7 of 7

Full-Text Articles in Arts and Humanities

Tinder And Heartbeats: Wellbeing In The Use Of Dating Applications, Petra Salaric, Rebecca Cain, Emilene Zitkus, Valentijn Visch Jun 2022

Tinder And Heartbeats: Wellbeing In The Use Of Dating Applications, Petra Salaric, Rebecca Cain, Emilene Zitkus, Valentijn Visch

DRS Biennial Conference Series

Currently, there are more than 1500 dating applications, allowing people to connect with a single swipe. However, there is a rising concern about the behaviour encouraged by these digital forms of interactions in relation to negative effects on user wellbeing. Using an evocative autoethnographic approach combined with literature review, this study aimed to explore potential connections between the interaction design, user interactions, and user experiences within dating applications by following weekly experiences over four dating applications. The experiences were recorded with a journal, then explored using emotion capture cards, and visualised in emotionally mapped timelines. It was found that even …


Designing Data Interaction In Exhibitions Contexts, Lorenza Abbate, Cristina Marino Jun 2022

Designing Data Interaction In Exhibitions Contexts, Lorenza Abbate, Cristina Marino

DRS Biennial Conference Series

Nowadays, the primary purpose of information representation is to support users in understanding complex phenomena. Avoiding the 'black hole between data and knowledge" means research tools and methods that help people experience and benefit from this data. Through the analysis of case studies, the contribution aims to provide an overview of existing data visualization and physicalization techniques that enable participatory processes with users. This contribution focuses on interactive data visualizations, particularly on installations in museums, exhibitions or events that involve the user in an active and participatory way. These types of activities offer a simple but effective way to make …


Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek Jun 2022

Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek

DRS Biennial Conference Series

The Tangible Augmented Reality Archives (TARA) is an augmented reality system developed to assist cultural heritage researchers in remotely collecting and assessing information on rare artifacts. Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits. In this paper, we examine the use of augmented reality to advance cultural heritage research, and describe a series of design explorations that explore tangible interactions with remote cultural heritage artifacts. These include a three-dimensional cube design, a two-dimensional prop design and …


Tangible And Embedded Objects And Practices, Tom Fisher, Sarah Kettley Jun 2022

Tangible And Embedded Objects And Practices, Tom Fisher, Sarah Kettley

DRS Biennial Conference Series

The chairs' editorial introduction for the joint theme track of the DRS Special Interest Groups tentSiG (Design for Tangible, Embedded and Networked Technologies) and openSIG (Objects, Practices, Experiences, Networks).


North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi Jun 2022

North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi

DRS Biennial Conference Series

We investigated how to align design education that integrates mātauranga Māori (Māori knowledge) with the knowledge development aim of modern university education. Our main idea was to use culture-based knowledge as a source of creativity rather than socialization. We share insights from two critical cases where we tested whether the blend approach is a useful design method for integrating Māori knowledge in design education. The insights show that conceptual blending is an effective method for students to understand culture-based knowledge through creative design activity.


Towards Responsible Interaction Design Education, Alma Leora Culén, Amela Karahasanovic Jun 2022

Towards Responsible Interaction Design Education, Alma Leora Culén, Amela Karahasanovic

DRS Biennial Conference Series

This paper addresses the need and opportunities to align courses in interaction design with ideas behind responsible research, design, and innovation by focusing on values, responsibility, and longer-term and more sustainable perspectives. Rather than discussing the design of new courses leveraging a specific perspective, e.g., sustainable interaction design, we suggest ongoing iterative transformations of an existing course aiming to include multiple relevant perspectives toward responsible education in interaction design. The course re-design utilizes research through design approach exploring how to position responsibility, values, and ontological perspectives when teaching interaction design, using educational components that we identified as a design material. …


Designing Qualitative Interfaces: Experiences From Studio Education, Dan Lockton, Carine Lallemand, Daphne Menheere Jun 2022

Designing Qualitative Interfaces: Experiences From Studio Education, Dan Lockton, Carine Lallemand, Daphne Menheere

DRS Biennial Conference Series

Interaction designers tend to use quantification as a default to present information and a way to enable interactions with technologies. There is a notion that quantification is valued to be the most actionable and legitimate form of presentation, while our actual experiences of the world are largely qualitative. But can we design ‘qualitative interfaces’? What would they be like? In this paper, we explore insights and experiences from four years of applying the notion of qualitative interfaces in interaction design student projects in two countries. We introduce, review, and compare projects across different application areas ranging from running training schemes …