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Full-Text Articles in Arts and Humanities

Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen Sep 2021

Integrating Design Thinking Into Steam Education: The Design Of Steam Education Platform And Course Based On Creativity Elements, Xuejiao Yin, Shumeng Hou, Qingxuan Chen

Learn X Design Conference Series

The fast development of artificial intelligence in modern society facilitates the needs of creative education. Design thinking,a innovative thinking frame,is benefit to cultivate children’s creativity. However ,little research has clearly explain how to use design thinking to improve creativi-ty.Therefore,this study aimed at integrating creativity and design thinking into STEAM education (Science, Technology, Engineering, Art and Mathematics), and thereby cultivate students’ prob-lem solving and creative ability. Firstly, 151 school-age children participated in the study and fin-ished the creativity tests. Second, dimensions of creativity (e.g., adventure, curiosity, and flexibility) that were significantly related to academic performance were abstracted as core design elements …


Doing Research In Design: Inquiry Of The Key Competences Needed To Integrate Research In Design Practice, Sandra Dittenberger, Stefan Moritsch, Agnes Raschauer, Julia Pintsuk-Christof Sep 2021

Doing Research In Design: Inquiry Of The Key Competences Needed To Integrate Research In Design Practice, Sandra Dittenberger, Stefan Moritsch, Agnes Raschauer, Julia Pintsuk-Christof

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Over the last decades, design research and design practice have become intertwined in a new way and design study programmes have to react to these changes, providing students with the ability to link their creative practice with scientific research. Design education has to develop solutions for this new demand and support these profound changes of the discipline itself by addressing these issues from the very beginning of design education on, the BA-level. In order to better understand what the problems are when carrying out research in design, this paper aims to contribute to the topic of the integration of research …


Professionalization Of The Discipline Of Interior Architecture: Development Of A ‘Ready To Use Concept’ To Intertwine Research And Education, Katelijn Quartier Sep 2021

Professionalization Of The Discipline Of Interior Architecture: Development Of A ‘Ready To Use Concept’ To Intertwine Research And Education, Katelijn Quartier

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Within the discipline of interior architecture, this paper takes the example of the specific domain of retail design to illustrate the interrelatedness between research and education at our faculty. We will elaborate on how we came to develop a ‘ready to use concept’, con-taining design guidelines and tools, that support students in making informed design deci-sions. As such, based on several workshops and an extensive literature review, eight tools were developed alongside 127 design guidelines. The tools and guidelines are inherently part of the retail design studio which is taught by a practitioner and an academic trained de-signer in order …


A Phenomenographic Pilot Study Of Students’ Conceptions Of Design Research, Jesvin Puay-Hwa Yeo Oct 2013

A Phenomenographic Pilot Study Of Students’ Conceptions Of Design Research, Jesvin Puay-Hwa Yeo

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In view of the current inadequacies of design research, a group of art and design researchers have urged for alternative research methodologies, which is challenged by opposing views that a formal research structure and a rigorous research should similarly be applied to design research. To address these divergent views, this paper aims to explore the potential use of formal research procedures in design research. This study uses the phenomenography method as the basis of its research design. Focusing on visual communication studies at undergraduate level, this paper is a documentation of the development and implementation of the formal research procedures …


Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas Sep 2013

Design Puzzles As A Learning Platform For Morphology Design Research, Pedro Reissig, Cristhian Castro Arenas

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Design Puzzles open up a new field of visual and manual learning material for research in design morphology. The way Design Puzzles are instrumental as educational tools involves using them as research systems (frame works) in which spatial / visual problems are posed, requiring formulations of hypothesis as strategies for developing solution paths. The concept can be applied to a wide range of products, (physical and digital), for different ages (K-12 through University) and contexts (open ended play and/or guided classroom situations). Problem identification and approach skills as well as creative thinking strategies are brought into play as spatial / …