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Arts and Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Art and Design

Design Research Society

Learn X Design Conference Series

2021

Learning environments

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Full-Text Articles in Arts and Humanities

Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie Sep 2021

Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie

Learn X Design Conference Series

In 2020-21 Covid-19 rolled over the school landscape as a pressure wave. Elementary schools had to push through ad hoc changes in their physical structure to succumb to the safety regulations issued after the first lockdown in the Spring of 2020. These physical alterations influenced the organizational structure of schools and the wellbeing of protagonists. Through all the negative, also positive sparks were noticed, as some changes were appraised positively, inveterate ideas were abandoned for an open minded view and teachers at home overthought their functioning and searched for meaning in their profession. This relevant momentum can be viewed as …


Designing Criteria For Developing Educational Multimedia Games, Chaitanya Solanki, Deepak John Mathew Sep 2021

Designing Criteria For Developing Educational Multimedia Games, Chaitanya Solanki, Deepak John Mathew

Learn X Design Conference Series

Increasing research is being done into the relationship between learning and games in recent years. Player engagement and intrinsic/extrinsic motivation have shown to be pertinent in improving the quality of knowledge retention in game-based learning environments. Similarly, the use of multimedia in game-based learning environments has also shown to have significant potential for effective learning; however, it is unclear whether a generalized criterion can be designed for it. This work presents a review of theories and guidelines that pertain to learning environments, game design, and multimedia learning, in an effort to distill the key elements which can help develop design …