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Architecture Commons

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2017

Architecture and Planning ETDs

Videogames

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Worldbuilding: A Survey Of Games And Architecture At Play, Charlotte M. Mckernan Apr 2017

Worldbuilding: A Survey Of Games And Architecture At Play, Charlotte M. Mckernan

Architecture and Planning ETDs

Architecture often looks to the value of digital spaces for simulation and computation. This thesis argues that the architectural value of games comes not from their role as mimetic digital spaces, but instead from their ability to teach playful worldbuilding. Working with Ian Bogost's methodology of unit analysis, I unpack a number of examples of worldbuilding throughout architectural history. I begin specifically with the construction toy, then move on to explore playful architectural theories in general. Next, drawing from the fields of game design, literature, and philosophy, I unpack the value of worldbuilding itself as a method for generating meaningful …