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Theses/Dissertations

Technology

City University of New York (CUNY)

Curriculum and Instruction

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Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan Dec 2022

Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan

Student Theses

Many people get scared when they hear about how much technology runs the world today. They tend to get frightened when they go to a store and have to use a selfcheckout instead of a cashier. Parents are scared of the dangers of the internet and how it will affect their children, so they tend to try to prevent/limit their children’s usage of the internet and other technologies. However, that may not always be the right move. Technology can not be avoided; it is a part of our everyday lives. With proper guidance and teachings, children can learn how to …


The Perceived Impact Of Project-Based Learning (Pbl) On Middle School Students’ Science, Technology, Engineering, And Mathematics (Stem) Identity And Engagement, Jonathan Olivera Nov 2022

The Perceived Impact Of Project-Based Learning (Pbl) On Middle School Students’ Science, Technology, Engineering, And Mathematics (Stem) Identity And Engagement, Jonathan Olivera

Theses and Dissertations

Despite multiple calls to action, the United States educational system is not producing enough viable contributors in the areas of science, technology, engineering, and mathematics (STEM). These fields continue to grow, and the STEM workforce continues to expand. However, the pool of citizens prepared to enter these professions is not keeping up with the demand. Part of this issue can be attributed to a diminishing interest in STEM by students, particularly during their identity forming adolescent years. Active learning strategies have proven successful in preventing this decline with project-based learning (PBL) being one of the most successful active learning strategies. …


Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler Jun 2020

Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler

Dissertations, Theses, and Capstone Projects

This work fully analyzes the creation process and implementation of a deeply-structured social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be “other” by the standards of the common Western curriculum. Once the infrastructure of the product itself is outlined, this work follows students in an English Composition I course throughout their experiences creating digital interactive-fiction games based on pivotal moments in their lives that …