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Through The Lens Of Innovation, Mirit Eyal-Cohen
Through The Lens Of Innovation, Mirit Eyal-Cohen
Mirit Eyal-Cohen
The legal system constantly follows the footsteps of innovation and attempts to discourage its migration overseas. Yet, present legal rules that inform and explain entrepreneurial circumstances lack a core understanding of the concept of innovation. By its nature, law imposes order. It provides rules, remedies, and classifications that direct behavior in a consistent manner. Innovation turns on the contrary. It entails making creative judgments about the unknown. It involves adapting to disarray. It thrives on deviations as opposed to traditional causation. This Article argues that these differences matter. It demonstrates that current laws lock entrepreneurs into inefficient legal routes. Using …
Licensing And Innovation With Imperfect Contract Enforcement, Richard J. Gilbert, Eirik Gaard Kristiansen
Licensing And Innovation With Imperfect Contract Enforcement, Richard J. Gilbert, Eirik Gaard Kristiansen
Richard J Gilbert
Licensing promotes technology transfer and innovation, but enforcement of licensing contracts is often imperfect. We explore the implications of weak enforcement of contractual commitments on the licensing conduct of firms and market performance. An upstream firm develops a technology that it can license to downstream firms using a fixed fee and a per-unit royalty. Strictly positive per-unit royalties maximize the licensor's profit if competition among licensees limits joint profits. Although imperfect contract enforcement lowers the profits of the upstream firm, weak enforcement lowers prices, increase downstream innovation, and in some circumstances can increase total economic welfare.
The Ludic Drive As Innovation Driver: Introduction To The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai
The Ludic Drive As Innovation Driver: Introduction To The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai
Dr. Steffen Roth
Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We then introduce the selection of contributions to this special section by theoretically embedding them in their application contexts. Thus referring to research fields as different as business model innovation, design thinking and crowdsourcing, we indicate theoretical challenges for future research on gamification, among the most important of which we count theoretical approaches to the question of whether and how organizations actually can play with persons.