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Innovation

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Dr. Steffen Roth

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The Ludic Drive As Innovation Driver: Introduction To The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai Jan 2015

The Ludic Drive As Innovation Driver: Introduction To The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai

Dr. Steffen Roth

Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We then introduce the selection of contributions to this special section by theoretically embedding them in their application contexts. Thus referring to research fields as different as business model innovation, design thinking and crowdsourcing, we indicate theoretical challenges for future research on gamification, among the most important of which we count theoretical approaches to the question of whether and how organizations actually can play with persons.


The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai Jan 2012

The Gamification Of Innovation, Steffen Roth, Dirk Schneckenberg, Chia-Wen Tsai

Dr. Steffen Roth

This special issue on the “Gamification of Innovation” will focus on the collection and reflection of the games played in the Olymp(ic)s of creativity and innovation management. We particularly welcome contributions opening up and entering the tension zone of gamification and innovation to explore the ways in which games shape and reshape the forms and functions of communication in order to stimulate creativity. In addition, inputs, which link gamification to aspects of ideation, design thinking, social media, and computer communication, will also receive full consideration.