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The Power In Dice And Foam Swords: Gendered Resistance In Dungeons And Dragons And Live-Action Roleplay, Rachel M. Just Jan 2018

The Power In Dice And Foam Swords: Gendered Resistance In Dungeons And Dragons And Live-Action Roleplay, Rachel M. Just

Graduate Student Theses, Dissertations, & Professional Papers

Much of the existing research on gaming suggests that women are often excluded from or discriminated against in gaming communities. However, few scholars focus on women’s positive experiences within those communities, and even fewer examine tabletop and live-action roleplaying games. In this thesis, I utilized Jurgen Habermas’ theory of communicative action, Judith Butler’s theory of gender performativity, and James C. Scott’s theory of hidden transcripts to analyze how in-game and out-of-game comradery among players created a space in which passive resistance against normative gender expectations was possible. Specifically, the question I wanted to answer was how do women communicatively enact …


Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs Jan 2018

Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs

Graduate Student Theses, Dissertations, & Professional Papers

To better grasp the messages Wonder Woman is sending to its audience, a Critical Media Literacy (CML), ideological, and feminist framework is used to examine whether, and if so how, Wonder Woman succumbs to stereotypes that are often portrayed in the media. These theories will be used in the ensuing project to build a curriculum aimed at high school students.The curriculum positions students to examine the hegemonic ideologies that are represented in pop culture, specifically Wonder Woman.


Curated Chaos: A Rhetorical Study Of Axmen, Rebekah A. Mcdonald Jan 2018

Curated Chaos: A Rhetorical Study Of Axmen, Rebekah A. Mcdonald

Graduate Student Theses, Dissertations, & Professional Papers

In this study, the author uses mixed methods to analyze a three-dimensional place as a rhetorical artifact. The artifact, Axmen, is a family owned, for-profit retail store and a non-profit museum outside of Missoula, Montana. Using examples of the tangible and semiotic features found within the place, the author demonstrates and translates the rhetorical messages communicated there. These messages are then contrasted with the messages the owners and curators of Axmen want to communicate. The author argues that the current curation of museum artifacts and retail products is exclusive to white males, romanticizing blue collar work. This single-lens narrative of …