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Playing The Role: Towards An Action Selection Architecture For Believable Behaviour In Non Player Characters And Interactive Agents, Gavan Acton
Digitized Theses
Non Player Characters(NPC) in many types of video games must make believable choices in order to create player immersion and enjoyment. This thesis proposes, implements and tests a novel NPC architecture making use of Role Theory, Appraisal Theory and Utility-Based decision making.