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Theses/Dissertations

Edith Cowan University

Physical Sciences and Mathematics

Computer games -- Programming

Publication Year

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Using Machine Learning Techniques To Create Ai Controlled Players For Video Games, Bhuman Soni Jan 2007

Using Machine Learning Techniques To Create Ai Controlled Players For Video Games, Bhuman Soni

Theses : Honours

This study aims to achieve higher replay and entertainment value in a game through human-like AI behaviour in computer controlled characters called bats. In order to achieve that, an artificial intelligence system capable of learning from observation of human player play was developed. The artificial intelligence system makes use of machine learning capabilities to control the state change mechanism of the bot. The implemented system was tested by an audience of gamers and compared against bats controlled by static scripts. The data collected was focused on qualitative aspects of replay and entertainment value of the game and subjected to quantitative …


View Space Linking, Solid Node Compression And Binary Space Partitioning For Visibility Determination In 3d Walk-Throughs, Joel Anderson Jan 2005

View Space Linking, Solid Node Compression And Binary Space Partitioning For Visibility Determination In 3d Walk-Throughs, Joel Anderson

Theses : Honours

Today's 3D games consumers are expecting more and more quality in their games. To enable high quality graphics at interactive rates, games programmers employ a technique known as hidden surface removal (HSR) or polygon culling. HSR is not just applicable to games; it may also be applied to any application that requires quality and interactive rates, including medical, military and building applications. One such commonly used technique for HSR is the binary space partition (BSP) tree, which is used for 3D ‘walk-throughs’, otherwise known as 3D static environments or first person shooters. Recent developments in 3D accelerated hardware technology do …


Exploring The Possibilities Of Three Dimensional Image Manipulations On Mobile Devices, Thanuja Nuwan Hettiarachchi Jan 2004

Exploring The Possibilities Of Three Dimensional Image Manipulations On Mobile Devices, Thanuja Nuwan Hettiarachchi

Theses : Honours

With the introduction of more powerful mobile microprocessors and colour screen technology, complex image manipulations on various mobile devices such as mobile phones and handheld devices have become a reality. As a consequence of these improvements, there has been an increasing demand by users for interactive computer games which produce complex graphics by utilizing these advanced hardware technologies. Three dimensional (3D) graphics have been used to produce realistic interactive imaging for computer games during recent years. Java, through its mobile device programming platform, provides the framework for such complex image manipulations in computer games deployed on Java compatible mobile devices. …