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Learn X Design 2023 Editorial, Derek Jones, Violeta Clemente, James Corazzo, Nicole Lotz, Liv Merete Nielsen, Noel Lesley-Ann, Naz A.G.Z. Börekçi Nov 2023

Learn X Design 2023 Editorial, Derek Jones, Violeta Clemente, James Corazzo, Nicole Lotz, Liv Merete Nielsen, Noel Lesley-Ann, Naz A.G.Z. Börekçi

Learn X Design Conference Series

The 7th International Conference for Design Education Researchers, Learn X Design 2023, was convened as a call for papers and publication of proceedings. This allowed an extended review and development period for authors to develop submissions. The process ran from January to December 2023. A 135-member international scientific panel undertook double-blind peer reviews, and the Academic Committee, comprising the seven members of the Design Research Society EdSIG Convening Group, monitored reviews and carried out additional reviews where needed. 236 authors affiliated to institutions in 31 countries, contributed 106 submissions. Submission types included research papers, case studies, conversations, and visual papers. …


Towards A Design Observatory In Portugal – Results, Reflections And Future Steps, Nina Costa, Vasco Branco, Rui Costa, Afonso Borges, Marlene Ribeiro Oct 2023

Towards A Design Observatory In Portugal – Results, Reflections And Future Steps, Nina Costa, Vasco Branco, Rui Costa, Afonso Borges, Marlene Ribeiro

IASDR Conference Series

The closure of the Portuguese design center in 2013, left Portugal with no instruments of mediation between the Portuguese design ecosystem and the socio-economic fabric. DesignOBS (Towards a design observatory in Portugal) - a research project aiming to identify, map and interpret the Portuguese design landscape (2019-22), aimed to tackle this issue via the development and application of a distributed and participatory observation approach, that integrated the knowledge of local nuclei, namely, design schools, about certain vectors of the national design ecosystem. The application of this approach to gather and discuss about the different vectors (design companies, education, research, users), …


Planet-Oriented Design: A Proposal For New Ethical Transitions In Design Education, Martin Tironi, Marcos Chilet Oct 2023

Planet-Oriented Design: A Proposal For New Ethical Transitions In Design Education, Martin Tironi, Marcos Chilet

IASDR Conference Series

We live through a socio-environmental, socio-political and socio-technical crisis that forces us to ask ourselves urgent questions about our planet. The article explores the need to transition from human-centred design to forms of design with a terrestrial vision. Based on the experience of the School of Design of the Pontifical Catholic University of Chile, it explores the potential of Planet-Oriented design as an articulator of new practices and a new ethic of teaching and doing design. The recent social phenomena - such as the Chilean social uprising of 2019 - added to the planetary crises in which we live opened …


Speculative Designs In Educational Settings: Tension-Patterns From A (Mostly) European Perspective, Enrique Encinas, Ingi Helgason, James Auger, Ivica Mitrović, Julian Hanna Jun 2023

Speculative Designs In Educational Settings: Tension-Patterns From A (Mostly) European Perspective, Enrique Encinas, Ingi Helgason, James Auger, Ivica Mitrović, Julian Hanna

Nordes Conference Series

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogical practice. This paper reports on a two-year cross European research project investigating speculative designs in higher education contexts. We reflect on a broad data set including interviews, surveys, case studies and workshops involving educators and students. Our contribution draws on the results of this study to propose eight tension-patterns, each an interplay between opposing tendencies that educators and students need to address, more …


Critical Pedagogy And The Pluriversal Design Studio, Colin M. Gray Jun 2022

Critical Pedagogy And The Pluriversal Design Studio, Colin M. Gray

DRS Biennial Conference Series

Studio learning is central to the teaching of design. However, the disruption of the COVID-19 pandemic, alongside emerging and historic critiques of studio ped-agogy, creates a space for critical engagement with the present and potential futures of design education in studio. In this paper, I outline historic critiques of studio pedagogy, drawing primarily from critical pedagogy literature to frame is-sues relating to disempowerment, student agency, and monolithic representa-tions of the student role and student development. I build upon this critical foundation to reimagine studio practices as pluriversal, recognizing the challeng-es and opportunities of bridging epistemological differences and facilitating the potential …


Design + Ethics: How Is It More Than The Sum Of Its Parts?, Deger Ozkaramanli, Michael Nagenborg, Delfina Fantini Van Ditmar, Sanna Lehtinen, Christine Schwobel-Patel, Laura Ferrarello Jun 2022

Design + Ethics: How Is It More Than The Sum Of Its Parts?, Deger Ozkaramanli, Michael Nagenborg, Delfina Fantini Van Ditmar, Sanna Lehtinen, Christine Schwobel-Patel, Laura Ferrarello

DRS Biennial Conference Series

The discussion of ethics in design has so far relied on theories and approaches from other disciplines. We argue that design can benefit from an explicit discussion on the ethics of its methods and practices that arises from within the discipline. This Conversation aimed at stimulating this discussion. Around 25 people attended in person, in addition to the online participants. We asked our audience about the main approaches they use for ethical inquiry and discussed the opportunities and challenges of applying these. We found out that ethics may best be framed as an invitation to care, without reducing it to …


Different Ideas, Lots Of Ideas: A Design Course That Enhances The Creative Abilities Of College Students, Jody Nyboer, Brad Hokanson Sep 2021

Different Ideas, Lots Of Ideas: A Design Course That Enhances The Creative Abilities Of College Students, Jody Nyboer, Brad Hokanson

Learn X Design Conference Series

Creative thinking is the ability to generate a wide and detailed range of responses to a given stimulus. It is not a fixed skill; it can be improved through practice. Creative Problem Solving (CPS) is a design course that fosters these abilities. The challenge-based course utilizes a generative learning approach. Students are given a series of assignments that prompt them to ‘do some-thing differently’ (i.e., eat something different). In their quest towards designing unique solutions, the students are forced to define the contextual meaning of each challenge, and to question how cultural, social, and personal norms limit their ideas. The …


Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang Sep 2021

Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang

Learn X Design Conference Series

The design and education fields have been starting to pay attention to the Sustainable Development Goals (SDGs) ever since 2019, and the following two events would affirm this tendency. Firstly, the committee of the iF Design Award triggered to adopt SDGs as their evaluation standard. Secondly, the Times Higher Education Impact Rankings began to as-sess the performance of 768 universities from 85 countries against SDGs. This reflect a broader consideration towards sustainability has been establishing. Based on the context, this study inquired about the sustainable quality of nine educational institutions of design in China under an advisory committee perspective, which …


Study On The Implementation Of The Innovative Enterprise Product Design Model For Industrial Design Students, Shuo-Fang Liu, Jui-Feng Chang, Chang-Tzuoh Wu Sep 2021

Study On The Implementation Of The Innovative Enterprise Product Design Model For Industrial Design Students, Shuo-Fang Liu, Jui-Feng Chang, Chang-Tzuoh Wu

Learn X Design Conference Series

Industrial design education often prompts students to focus on creativity and user needs, and lacks knowledge and concepts in marketing and sales. Thus, this study proposed the “Innovative Enterprise Product Design Model” and planned a teaching course to teach the theoretical knowledge and application methods of this design model. Solving the problem where students’ designs are often out of touch with the industry. This study is divided into three stages. The first stage invites industrial design students to carry out product design using this design model. The second stage invites experts to evaluate the students’ design results. For the third …


Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu Sep 2021

Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu

Learn X Design Conference Series

The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused programs, one in China and one in the United States. Our study includes the perspectives of students who engaged in intercultural UX experiences, as well as the perspectives of the faculty who designed those student experiences through an intercultural partnership. We report on how each program was created, …


Motivation Intended To Inform Design Teaching Practice, Ivan M. Santos, Sebastiana Lana Jul 2019

Motivation Intended To Inform Design Teaching Practice, Ivan M. Santos, Sebastiana Lana

Learn X Design Conference Series

Academic success is a difficult task that often involves struggles, mistakes and it requires effort and engagement on the part of students. As the literature is vast and complex, the focus on motivation of this work will be intended to inform teaching practice. Design pedagogy is also affected by these aspects, that can influence student success, mastery and autonomy. Although the theme deserves attention, there aren’t many research reports on the impact of those factors in design teaching and learning. This work is a qualitative study based on subjective evaluation of specific aspects of academic motivation science regarding learning. 21 …


Industrial Design Students’ Reflections On Cross-Institutional And Distance Collaboration, Pınar Kaygan, İrem Dilek, Harun Kaygan Jul 2019

Industrial Design Students’ Reflections On Cross-Institutional And Distance Collaboration, Pınar Kaygan, İrem Dilek, Harun Kaygan

Learn X Design Conference Series

As an inevitable outcome of the increasing globalization of the design and manufacturing of new products, distributed design teams bring along new opportunities and challenges for creative engagements. In recent studies, there is a growing interest in the ways design teams collaborate and communicate. This paper builds on this strand of work by exploring a virtual design studio course conducted across three higher education institutions, Middle East Technical University (METU) from Turkey, Loughborough University from the UK, and University of Applied Arts Vienna from Austria, in 2017-18 fall semester. In this course, students work in teams in their home university, …


Forget To Clean Up When You're Done., Milena Radzikowska, Stan Ruecker, Jennifer Roberts-Smith Jul 2019

Forget To Clean Up When You're Done., Milena Radzikowska, Stan Ruecker, Jennifer Roberts-Smith

Learn X Design Conference Series

In most university settings the rooms are scheduled centrally in such a way that even moving tables and chair configurations can prove problematic. Because different faculty use the space for different purposes, common courtesy and institutional exigency both dictate that classrooms should be reset to neutral at the end of each session. However, from the perspective of design pedagogy this otherwise beneficial practice becomes problematic. For design students there is a strong benefit in the material culture of the design space being intrinsically modelled in the classroom. We therefore offer an alternative argument to the conventional deployment of classroom space, …


Accelerating Students’ Capability In Design For Interaction, Bahar Şener-Pedgley, Owain Pedgley Jul 2019

Accelerating Students’ Capability In Design For Interaction, Bahar Şener-Pedgley, Owain Pedgley

Learn X Design Conference Series

User interaction and experiential aspects of electrical and electronic product design are complex areas for design students to grasp, requiring integration of industrial design (ID) and interaction design (IxD) knowledge and skills. This paper reports on a specific educational challenge that arose during the planning of a new Master of Science programme: how should a highly-compact (14-week, 8 ECTS) introductory graduate course in ‘design for interaction’ (D4I) be effectively framed and delivered? The paper reviews the boundaries of ID and IxD for clues about the implications of each profession on D4I education, revealing the centrality of user experience (UX) for …


The Outcomes Of Collaborative Learning In Design Studio Courses, Dilek Hocaoğlu, Saliha Türkmenoğlu Berkan Jul 2019

The Outcomes Of Collaborative Learning In Design Studio Courses, Dilek Hocaoğlu, Saliha Türkmenoğlu Berkan

Learn X Design Conference Series

The most effective learning part of industrial design education are the studio courses, by which the students can explore, analyse, practice and observe the outcomes of the design project. In studio courses, occasionally, students are encouraged to take part in collaborative learning by working together in a group and submitting a joint project that results from the group work. The collaborative learning projects commonly end up with discussions, confusions and conflicts between the group members and the instructors. The basic problems are especially declared by group members as not choosing their partners by themselves and working on a design project …


How Inquiries Into Craft Generate New Avenues For Multicultural Collaborations In Design, Bettina Minder, Shilpa Das, Praveen Nahar, Karina Kaindl, Sabine Junginger Jul 2019

How Inquiries Into Craft Generate New Avenues For Multicultural Collaborations In Design, Bettina Minder, Shilpa Das, Praveen Nahar, Karina Kaindl, Sabine Junginger

Learn X Design Conference Series

This paper reflects on the STICH research project, an international research cooperation between Switzerland and India that investigated the topic of requirements of future design education by jointly exploring topic issues in the area of craft, design and social innovation. The cultural differences between these two countries allowed for an inquiry into the transformation of craft, design in new contexts of social innovation – and to discover similarities in the re-interpretation and significance of craft and design in the context of entirely different social challenges. The paper builds on existing theories of design education, crafts and design to propose future …


The Future Of Design Education, Sapna Singh, Liz Sanders, Terry Irwin, Pieter Jan Stappers, Nicole Lotz, Erik Bohemia Jun 2016

The Future Of Design Education, Sapna Singh, Liz Sanders, Terry Irwin, Pieter Jan Stappers, Nicole Lotz, Erik Bohemia

DRS Biennial Conference Series

Design as a discipline has evolved and is expanding its impact from individual physical objects and spaces to experiences and organizations. An emerging question is 'how will the increasing influence of design impact the future of design education and create value for its stakeholders as well as for the discipline of design?' Probably a more critical question is 'how can or should design education prepare future designers for this expanding sphere of design influence?'Design education is at the crossroads and faces an uncertain future. some say “If design is to live up to its promise it must create new, enduring …


Learning And Becoming In Design Reviews, Lisa D. Mcnair, Marie C. Paretti, Cassandra Groen Jan 2014

Learning And Becoming In Design Reviews, Lisa D. Mcnair, Marie C. Paretti, Cassandra Groen

Design Thinking Research Symposium

Drawing from the prior work of McNair and Paretti (2010), this study investigates how language practices and design artifacts mediate the interactions among novice and expert designers to shape the nature of design, and specifically design learning. By analyzing data collected from two design courses in different fields, this study addresses two research questions: 1) how do language practices mediate the interactions between design mentors and design learners; and 2) how do design artifacts mediate these interactions between mentors and learners? Drawing on activity theory and discourse analysis, we use these questions to explore how students work with experts to …


City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans Aug 2013

City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans

Learn X Design Conference Series

Design educators must learn to develop and lead successful intercultural projects and exchanges for students entering into a globally connected and diverse profession. Teaching students to approach problems by using collaborative and interpersonal skills provides them with durable assets to better understand international audiences, colleagues, and perspectives. The proliferation and integration of first-hand cross-cultural experiences into design curricula can result in innovation and knowledge sharing, indicating synergistic properties in which the whole is greater than the sum of the parts. This research explores how collaborations between geographically separate design students in San Francisco, California, USA and Dubai, UAE—mediated by virtual …


Design Knowledge From Practice(S), Helen Mcallister Aug 2013

Design Knowledge From Practice(S), Helen Mcallister

Learn X Design Conference Series

The main premise of this paper is to centralize the experiential mode as a fundamental to Design Research whether by practice–based or by practice-led knowledge. This paper will map the process of different ‘knowings’ of practice, how they manifest themselves into critical knowledge for Design. Through this researcher’s engagement with the experiential, came an understanding that could not otherwise have surfaced without the practice–based inquiry and methodologies. ‘Practice’ is a central imperative of Design, yet the nature of these activities we call ‘practices’ is never the less complex in its critical edification and defining how it contributes and shapes ‘culture …


Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald Aug 2013

Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald

Learn X Design Conference Series

At a time when digital media is regarded as orthodoxy in education, in advanced global economies there is a pressing argument to review the lessons of the past and reflect on whether they are still applicable. This paper will enquire into today’s issues with digital practices in art and design education using relevant, historical examples from the main changes in approach of the last century. It will also explain how the changes of approach to art and design education has affected the choice of materials, the stress on different skills and the values of different creative arts within the subject. …


Social Network As A Tool To Develop Personas For User Research: An Exercise From Design Education, Koray Gelmez, Humanur Bagli Jul 2013

Social Network As A Tool To Develop Personas For User Research: An Exercise From Design Education, Koray Gelmez, Humanur Bagli

Learn X Design Conference Series

This study focuses on a brand new type of user research as a part of a design project conducted in 2012 Summer School Project Studio in the Department of Industrial Product Design at Istanbul Technical University (ITU), Turkey. Students are required to get information from an open Facebook profile by concentrating on its demographics (age, gender, and nationality), descriptive attributes, mottos, likes, dislikes, hates, beliefs, activities, work attitudes, holiday attitudes, socializations and favourite objects etc. They are expected to propose some keywords and concepts to describe the persona after learning from the Facebook profile. By depending on these keywords, they …


Social Networking As A Mentoring And Engagement Tool Between Design Alumni And Early Design Students, Lisa Fontaine Jun 2013

Social Networking As A Mentoring And Engagement Tool Between Design Alumni And Early Design Students, Lisa Fontaine

Learn X Design Conference Series

In graphic design education, there is an increased need to integrate design thinking, with less focus on the designed ‘object’ and more focus on its message. Realities of the contemporary profession mandate the development of broad thinking skills; students need to begin viewing themselves as problem-solvers first, imagemakers second. The Alumni Mentor Initiative was devised to introduce beginning graphic design students to design thinking as it manifests itself in practice. Using the LinkedIn website, 80 alumni from the university’s graphic design program were identified and asked to participate in an online mentoring program. Each was matched with one beginning student, …


Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang Jun 2013

Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang

Learn X Design Conference Series

Design students face certain learning problems and difficulties as they explore the design problems space. The purpose of this study is to understand those learning problems and the resources that undergraduate industrial design students need in studio courses. To collect the data, a questionnaire was designed according to the preliminary studies. A total of 334 students from 4 Taiwanese universities participated in the survey. The results demonstrated that the most difficult design tasks for students included concept generation, design presentation and design decision. The main problems that the students experienced included the cost issue in design presentation, time pressure in …


Designers Coping With Culture In An Educational Setting, Annemiek Van Boeijen, Pieter Jan Stappers Jul 2012

Designers Coping With Culture In An Educational Setting, Annemiek Van Boeijen, Pieter Jan Stappers

DRS Biennial Conference Series

This paper presents the results of a qualitative study about how design students cope with culture in the i-do (international design opportunity) series of international design workshops in Hong Kong. We wanted to learn three things. (1) To what extent do the design students from different nations share common cultural values? (2) what difficulties do design students encounter in this type of workshops, and what techniques and strategies do they use to cope with (cultural) barriers? and (3) what opportunities (personal benefits) do they identify to attend this type of workshop? The results and conclusions are based on experiences of …


Integration Of Generative Research And Sustainability Into The Product Design And Development Process, Senem Turhan, Cagla Dogan Jul 2012

Integration Of Generative Research And Sustainability Into The Product Design And Development Process, Senem Turhan, Cagla Dogan

DRS Biennial Conference Series

To explore the relationships between the generative research and design for sustainability at the idea generation phase of the design process, a design research method that emerges from generative research approach “Experience Reflection Modeling” (ERM) has been developed and integrated into a design for sustainability project within the context of design education in the Department of Industrial Design at the Middle East Technical University (METU). The ERM method brings together 3D modelling, interview and video recording techniques to help user reflect her/his needs, experiences, preferences and expectations regarding a product lifespan. This method focuses on integrating user observations with the …


Go With The Flo: A Report On A Collaborative Toilet Design Project That Utilized A Transdisciplinary Approach, T. Christensen, J. Takamura, D. Shin, D. Bacalzo Nov 2006

Go With The Flo: A Report On A Collaborative Toilet Design Project That Utilized A Transdisciplinary Approach, T. Christensen, J. Takamura, D. Shin, D. Bacalzo

DRS Biennial Conference Series

The Flo toilet is a product of a transdisciplinary design process initiated by graduate students and faculty of the Industrial Design department at Arizona State University. The final product illustrates the benefits of collaboration and research. The project offers insight about bridging the gap between research and practice in the academic arena. The Flo team is composed of two graduate students and two faculty members whose experience in Industrial Design is complemented by another area of specialization. Disciplinary interests include mechanical engineering, brand architecture and design management, socio-cultural theory and empirical research, and concept generation and computing technology. In this …


Referencing The Sociocultural During Designing, Mk Strickfaden, P Rodgers, P Langdon Nov 2006

Referencing The Sociocultural During Designing, Mk Strickfaden, P Rodgers, P Langdon

DRS Biennial Conference Series

The development of an artefact is inherently bound up with meanings, relationships, and value systems relative to the individuals creating them, and to the context of their immediate and external environments. This paper begins to explore the sociocultural affects on the design process through two field studies within two industrial design education studios. Two separate design groups and projects are followed for extended periods of time in order to collect naturally occurring ‘references’. These are analyzed revealing central themes and categories that are presented here as indicators of the varying context of artefact design. In doing so, a model called …