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Adapting To Change: An Exploration Of Students' Transition Experiences In A Senior College In Western Australia, Linda Rogerson Jan 2011

Adapting To Change: An Exploration Of Students' Transition Experiences In A Senior College In Western Australia, Linda Rogerson

Theses: Doctorates and Masters

This research sought to explore the experiences of students during their transition to a senior college. The senior college was established in response to the amendments to education policy in Western Australia that made it compulsory for students to remain in full-time education, training or employment until the age of 17 years (Department of Education and Training, 2008). Senior colleges were established to teach Years 11 and 12 exclusively, to promote a school environment that suited the maturity of senior students. Students attending senior colleges experience an additional transition during their senior school years and, as previous research has shown, …


Steering In The Same Direction? : An Examination Of The Mission And Structure Of The Governance Of Providers Of Pathway Programs, Rodney A. Gillett Jan 2011

Steering In The Same Direction? : An Examination Of The Mission And Structure Of The Governance Of Providers Of Pathway Programs, Rodney A. Gillett

Theses: Doctorates and Masters

The purpose of the study was to examine the mission and structure of governance of three providers of pre-university pathway programs based in Australia and operating on a global basis. The aim of the research was to investigate changes, if any, to the purpose and form of governance in this sector for which virtually no research has been undertaken. The literature review of governance in the higher education sector on a global scale in relation to universities revealed an increasing trend toward a corporate style of management. The literature also revealed that the distributors of pathway programs are operating in …


Shall We Play A Game?, Craig Caulfield Jan 2011

Shall We Play A Game?, Craig Caulfield

Theses: Doctorates and Masters

In response to real and perceived short-comings in the quality and productivity of software engineering practices and projects, professionally-endorsed graduate and post-graduate curriculum guides have been developed to meet evolving technical developments and industry demands. Each of these curriculum guidelines identifies better software engineering management skills and soft, peopleware skills as critical for all graduating students, but they provide little guidance on how to achieve this. One possible way is to use a serious game — a game designed to educate players about some of the dynamic complexities of the field in a safe and inexpensive environment. This thesis presents …