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The Caretaking Of Eve Online: Institutional Ethics And Enactments At Ccp Games, Joshua William Rivers Dec 2022

The Caretaking Of Eve Online: Institutional Ethics And Enactments At Ccp Games, Joshua William Rivers

Theses and Dissertations

This ethnography examines the Icelandic video game developer CCP Games, the makers of EVE Online—a massively-multiplayer online game (MMO) that takes place in a star cluster far, far away. Through my exploration of CCP Games as an institution over the span of fourteen months, I highlight how corporations are culturally-situated, enacted entities. Simultaneously, I demonstrate that these culturally-located actors who serve as the architects of our digital infrastructures undertake such efforts from their situated vantage points, thereby embedding particular ethical commitments into the digital landscapes they craft and within which we live our social lives. Created with the intent to …


Convivial Making: Power In Public Library Creative Places, Shannon Crawford Barniskis Aug 2022

Convivial Making: Power In Public Library Creative Places, Shannon Crawford Barniskis

Theses and Dissertations

In 2011, public libraries began to provide access to collaborative creative places, frequently called “makerspaces.” The professional literature portrays these as beneficial for communities and individuals through their support of creativity, innovation, learning, and access to high-tech tools such as 3D printers. As in longstanding “library faith” narratives, which pin the library’s existence to widely held values, makerspace rhetoric describes access to tools and skills as instrumental for a stronger economy or democracy, social justice, and/or individual happiness. The rhetoric generally frames these places as empowering. Yet the concept of power has been neither well-theorized within the library makerspace literature …


Incipient Games: Restoring The Past Through Play In Historical Reenactment, Luke Konkol May 2022

Incipient Games: Restoring The Past Through Play In Historical Reenactment, Luke Konkol

Theses and Dissertations

This thesis is an ethnography of an historical reenactment group which stewards a living history village portraying the nineteenth-century “Wisconsin frontier.” It analyzes productions from improvisations, to scripted vignettes, to a “whodunit” mystery game. Across their practice, reenactors are met with a host of challenges including ‘authenticity,’ balancing constructionism and objectivism, visitor engagement, educating the public, and the bleeding together of period techniques and modern thinking. Such challenges push against the boundaries of analyzing the project of reenactment (or larger social life) as theatre. Given terms like “play-acting” and “role-playing” in the space of reenactment, this thesis examines this phenomenon …