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Integration Of Virtual Learning In College Geology Education, Youngwoo Cho
Integration Of Virtual Learning In College Geology Education, Youngwoo Cho
Theses and Dissertations
The geology learning environments in college generally fall into three categories: learning based on lectures, field excursions, and laboratory activities. Engaging students in these environments and developing their interest, critical thinking skills, and problem-solving ability have always been challenging in college geology education. This research developed virtual learning methodology and integrated it into traditional geology education to achieve active learning in order to engage students in the learning process. Virtual geology learning tools (VGLTs), high-resolution virtual representation of geologic objects and/or the realistic virtual 3D environment embedded with real-world terrains and animated photorealistic game objects, are the outcome of the …
Understanding How Safety Posters Affect Perception Of Safety Culture Using Virtual Reality, Rebecca Ann Stewart
Understanding How Safety Posters Affect Perception Of Safety Culture Using Virtual Reality, Rebecca Ann Stewart
Theses and Dissertations
Poster campaigns have been studied before but never in relation to perceived safety culture. Virtual reality was used to study how safety signage, or lack thereof, affects peoples’ perception of a company’s priority of safety, safety awareness, safety culture, and their own perception of how safe they feel or think a coworker would feel in the environment. There were four virtual scenes used – No Signage, Safety Signs, Safety Posters, and Safety Posters + Safety Signs. The four environments were similar regarding objects, colors, and size; however, the signage on the walls differed in each. Statistical significance was found for …
A New Traversal Method For Virtual Reality: Overcoming The Drawbacks Of Common Methods, Karl A. Smink
A New Traversal Method For Virtual Reality: Overcoming The Drawbacks Of Common Methods, Karl A. Smink
Theses and Dissertations
One of the biggest issues facing VR as a platform is the limitation of the user’s physical space. Not everyone has a lab, empty warehouse, or open space in their home or office, and even if they do, the hardware also limits the physical space the user can take advantage of. Fitting the entirety of the environment within few square meters is a strict limitation for many applications. A method of moving the user within a larger space is needed, but current methods come with drawbacks. Developing a new movement method that avoids these drawbacks will help ensure a better …