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Argument As A Context To Understand Students' Biology Epistemology, Dennis Michael Lee May 2020

Argument As A Context To Understand Students' Biology Epistemology, Dennis Michael Lee

All Dissertations

Science epistemology, what we know about science and how we know it, is an essential part of scientific literacy. Individuals’ science epistemology allows them to comprehend and ascertain the validity of scientific claims, helping biology majors to become better scientists and non-biology majors to influence how biology knowledge informs social policy. As biology education shifts toward active learning and practice-focused approaches, there will be increasing opportunities to discuss what we know in biology and how we know it. For example, Course-based Undergraduate Research Experiences (CUREs) present students with the opportunity to engage in authentic practices that result in biological knowledge …


Big Data, Technical Communication, And The Smart City, Jordan Frith Dec 2016

Big Data, Technical Communication, And The Smart City, Jordan Frith

Publications

Big data is one of the most hyped buzzwords in both academia and industry. This article makes an early contribution to research on big data by situating data theoretically as a historical object and arguing that much of the discourse about the supposed transparency and objectivity of big data ignores the crucial roles of interpretation and communication. To set forth that analysis, this article engages with recent discussion of big data and “smart” cities to show the communicative practices operating behind the scenes of large data projects and relate those practices to the profession of technical communication.


The Enthymematic Model Of Meaning-Making In Video Games: Towards Narratively Designed Transmedia Texts, Kevin Human Aug 2010

The Enthymematic Model Of Meaning-Making In Video Games: Towards Narratively Designed Transmedia Texts, Kevin Human

All Theses

After introducing the ludological and narratological sides of modern video game theory, we explain Ian Bogost's concept of procedural rhetoric. We go on to argue that procedural rhetoric in practice is a form of what Stephen Dinehart and others have called narrative design. Furthermore, we argue that narrative design principles fall into the Aristotelian, enthymematic form of knowledge creation. We then cite examples of effective narrative design in video games and show how they fit the enthymematic model. We conclude with a discussion of how the epistemic principles of narrative design are applicable to a transmedia design context and how …