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Brigham Young University

Theses/Dissertations

2012

Literature

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The Forgotten Medium: The Impact Of Reading Violent Literature On Aggressive Thoughts, Mckay Robert Stevens Aug 2012

The Forgotten Medium: The Impact Of Reading Violent Literature On Aggressive Thoughts, Mckay Robert Stevens

Theses and Dissertations

Media violence in television, film, video games, and music has been linked to increased aggression. Only in recent years have researchers begun to investigate the impact that reading violent literature can have on individuals. The present study exposed individuals to either a violent or nonviolent story and measured aggressive cognitions. No significant effect was found for story type on aggressive cognitions but a gender effect for aggressive word completions was found. Discussion centers on possible differences between media types as well as future suggestions for investigations into violent literature.


Gilded Age Travelers: Transatlantic Marriages And The Anglophone Divide In Burnett's The Shuttle, Rebecca L. Peterson Jul 2012

Gilded Age Travelers: Transatlantic Marriages And The Anglophone Divide In Burnett's The Shuttle, Rebecca L. Peterson

Theses and Dissertations

Frances Hodgson Burnett's 1907 novel, The Shuttle, is an important contribution to turn-of-the-century transatlantic literature because it offers a unifying perspective on Anglo-American relations. Rather than a conventional emphasis on the problematic tensions between the U.S. and Britain, Burnett tells a second story of complementary national traits that highlights the dynamic aspect of transatlantic relations and affords each nation a share of their Anglophone heritage. Burnett employs transatlantic travel to advance her notion of a common heritage. As a tool for understanding the narrative logic of The Shuttle, Michel de Certeau's theory of narrative space explains how Burnett uses movement …


Identification Through Inhabitation In Literature, Film, And Video Games, Charlotte Palfreyman Smith Jun 2012

Identification Through Inhabitation In Literature, Film, And Video Games, Charlotte Palfreyman Smith

Theses and Dissertations

In real life we each experience the world separately through our individual bodies, which necessitates what Kenneth Burke calls "identification." In this paper, I assert that as artistic media have structured our aesthetic experience in a way that increasingly resembles our lived, embodied experiences, our identification with fictional characters requires less imaginative effort and is more automatic and powerful. I will show this by analyzing how we inhabit characters through sensory engagement, point of view, and narrative form in literature, film, and video games (specifically action/adventure games, RPGs, and MMORPGs). I will then build off of Burke's foundational theory to …