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2006

Human

Physical Sciences and Mathematics

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A System For The 3d Reconstruction Of The Human Face Using The Structured Light Approach, Dean Mcguire, Prashan Premaratne Jan 2006

A System For The 3d Reconstruction Of The Human Face Using The Structured Light Approach, Dean Mcguire, Prashan Premaratne

Faculty of Informatics - Papers (Archive)

This paper will describe a computer vision system under development with the aim of use in robust facial recognition applications. The system employs the structured light approach to solve the correspondence problem. The system has been designed with ease of use in mind with calibration procedures designed to be simple enough to be carried out without the use of precision measuring equipment, but robust enough to provide good quality 3D reconstructions. The hardware in use is of consumer grade and is being used in an unmodified form. Early reconstructions of faces based on the projection of a striped pattern have …


Human Visual Perception Of Region Warping Distortions, Yang-Wai Chow, Ronald Pose, Matthew Regan, James Phillips Jan 2006

Human Visual Perception Of Region Warping Distortions, Yang-Wai Chow, Ronald Pose, Matthew Regan, James Phillips

Faculty of Informatics - Papers (Archive)

Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end latency so that user interaction does not suffer from perceptible delays in images presented to the eyes. The Address Recalculation Pipeline (ARP) architecture reduces end-to-end latency in immersive Head Mounted Display (HMD) virtual reality systems. By using the ARP in conjunction with priority rendering, different sections of the scene are updated at different rates. This reduces the overall rendering load and allows for more complex and realistic scenes. Large object segmentation …