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A Cognitive Intervention To Increase The Salience Of Intrinsic Thoughts Associated With Exercise, Katie S. Moran Aug 2005

A Cognitive Intervention To Increase The Salience Of Intrinsic Thoughts Associated With Exercise, Katie S. Moran

Master's Theses

A four-week cognitive intervention was created to increase the salience of intrinsic thoughts associated with exercise in moderately extrinsic exercisers. Participants were assigned to either an intervention or control condition. Those in the intervention condition were asked to respond to questions concerning the pleasure, enjoyment and/or satisfaction experienced during or after their exercise regimen each week. Results showed a marginally significant two-way interaction (p = .059) between the control and intervention condition over time. Those in the intervention condition showed a greater increase in intrinsic motivation than those in the control condition. These results. while only marginally significant, were in …


Tyranny On Trial: Personality And Courtroom Conduct Of Defendants Slobodan Milosevic And Saddam Hussein, Jerrold M. Post, Lara K. Panis Jan 2005

Tyranny On Trial: Personality And Courtroom Conduct Of Defendants Slobodan Milosevic And Saddam Hussein, Jerrold M. Post, Lara K. Panis

Cornell International Law Journal

In this essay in the Symposium on Milosevic & Hussein on Trial, the author explores the impacts of personality & courtroom conduct in trial outcome to argue that the likenesses between the two defendants will result in Saddam's projection of grand defiance. Biographical narratives of the two leaders trace the psychological development of each personality through childhood to their political careers characterized by defiant resistance & compensatory grandiosity that may be the source of the similarities of behaviors in the courtroom. Asserting that Saddam is following the Milosevic model of courtroom behavior by derailment of the proceeding, exploitation of the …


Meaning And Emotion In Squaresoft's Final Fantasy X: Re-Theorising Realism And Identification In Video Games, Glen R. Spoors Jan 2005

Meaning And Emotion In Squaresoft's Final Fantasy X: Re-Theorising Realism And Identification In Video Games, Glen R. Spoors

Theses: Doctorates and Masters

This thesis takes the position that traditional theories of "realism" and "identification" misrepresent the relationships between players and videogames, and that a cross·disciplinary approach is needed. It uses Ed Tan's (1997) and Torben Grodal's (1997) analyses of narrative, cognition, and emotion in film as a basis for interrogating existing research on, and providing a working model of, video gameplay. It develops this model through an extended account of Squaresoft's adventure role-playing game Final Fantasy X (FFX) (2001), whose hybrid narrative and game macrostructures foreground many of the problems associated with video games. The chapters respectively address; existing research on video …


Living Beyond The Unanticipated Sudden Death Of A Partner : A Phenomenological Study, Martin L. Rodger Jan 2005

Living Beyond The Unanticipated Sudden Death Of A Partner : A Phenomenological Study, Martin L. Rodger

Theses: Doctorates and Masters

This research project used a Husserlian phenomenologlcal approach to explore grief and Its Impact upon men and women who have experienced the sudden and unanticipated death of his or her partner. The use of Husserllan phenomenologlcal research Into thanatologlcal study Is a valuable method of exposing the experiences of bereaved people In a vibrant and deep manner. Husserlian phenomenology allowed the surviving partner to reveal every aspect of his or her everyday life and experlencas. It Included what grief meant to them, how It was manifested In their everyday lives and how their partner's death had Impacted upon his or …