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Enhancing Situational Awareness Through Haptics Interaction In Virtual Environment Training Systmes, Kelly Hale Jan 2006

Enhancing Situational Awareness Through Haptics Interaction In Virtual Environment Training Systmes, Kelly Hale

Electronic Theses and Dissertations

Virtual environment (VE) technology offers a viable training option for developing knowledge, skills and attitudes (KSA) within domains that have limited live training opportunities due to personnel safety and cost (e.g., live fire exercises). However, to ensure these VE training systems provide effective training and transfer, designers of such systems must ensure that training goals and objectives are clearly defined and VEs are designed to support development of KSAs required. Perhaps the greatest benefit of VE training is its ability to provide a multimodal training experience, where trainees can see, hear and feel their surrounding environment, thus engaging them ...


Immediate Versus Delayed Feedback In Simulation Based Training: Matching Feedback Delivery Timing To The Cognitive Demands Of Th, Amy Bolton Jan 2006

Immediate Versus Delayed Feedback In Simulation Based Training: Matching Feedback Delivery Timing To The Cognitive Demands Of Th, Amy Bolton

Electronic Theses and Dissertations

Optimal delivery of instruction is both critical and challenging in dynamic, scenario-based training (SBT) computer simulations such as those used by the military. Tasks that human instructors must perform during these sorts of simulated training exercises can impose a heavy burden on them. Partially due to advances in the state-of-the-art in training technology and partially due to the military's desire to reduce the number of personnel required, it may be possible to support functions that overburdened instructors perform by automating much of the SBT process in a computer simulation. Unfortunately though, after more than 50 years of literature documenting ...


The Kiosk Culture: Reconciling The Performance Support Paradox In The Postmodern Age Of Machines, Thomas Cavanagh Jan 2006

The Kiosk Culture: Reconciling The Performance Support Paradox In The Postmodern Age Of Machines, Thomas Cavanagh

Electronic Theses and Dissertations

Do you remember the first time you used an Automatic Teller Machine (ATM)? Or a pay-at-the-pump gas station? Or an airline e-ticket kiosk? How did you know what to do? Although you never received any formal instruction in how to interact with the self-service technology, you were likely able to accomplish your task (e.g., withdrawing or depositing money) as successfully as an experienced user. However, not so long ago, to accomplish that same task, you needed the direct mediation of a service professional who had been trained how to use the required complex technology. What has changed? In short ...


Effect Of Operator Control Configuration On Unmanned Aerial System Trainability, John Neumann Jan 2006

Effect Of Operator Control Configuration On Unmanned Aerial System Trainability, John Neumann

Electronic Theses and Dissertations

Unmanned aerial systems (UAS) carry no pilot on board, yet they still require live operators to handle critical functions such as mission planning and execution. Humans also interpret the sensor information provided by these platforms. This applies to all classes of unmanned aerial vehicles (UAV's), including the smaller portable systems used for gathering real-time reconnaissance during military operations in urban terrain. The need to quickly and reliably train soldiers to control small UAS operations demands that the human-system interface be intuitive and easy to master. In this study, participants completed a series of tests of spatial ability and were ...


Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And The Effect On Performance, George Kneuper Ii Jan 2006

Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And The Effect On Performance, George Kneuper Ii

Electronic Theses and Dissertations

This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, and transportation/equipment/training area resources, while seeing no degradation in their cadets' performance. Little research has been done on the effect of replacing live simulation with virtual simulation. With this in ...


Training Wayfinding: Natural Movement In Mixed Reality, Ruthann Savage Jan 2006

Training Wayfinding: Natural Movement In Mixed Reality, Ruthann Savage

Electronic Theses and Dissertations

The Army needs a distributed training environment that can be accessed whenever and wherever required for training and mission rehearsal. This paper describes an exploratory experiment designed to investigate the effectiveness of a prototype of such a system in training a navigation task. A wearable computer, acoustic tracking system, and see-through head mounted display (HMD) were used to wirelessly track users' head position and orientation while presenting a graphic representation of their virtual surroundings, through which the user walked using natural movement. As previous studies have shown that virtual environments can be used to train navigation, the ability to add ...