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Electronic Theses and Dissertations

University of Central Florida

Arts and Humanities

Technology

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The Branding, Creation, And Promotion Of A Solo Comedienne, Anna Mccorison Jan 2015

The Branding, Creation, And Promotion Of A Solo Comedienne, Anna Mccorison

Electronic Theses and Dissertations

Comedy exists as a stronghold in American culture as a coping mechanism throughout history, but is often limited to the male headliner. From Charlie Chaplin to Jackie Gleason and Bill Cosby to Will Ferrell, men have kept us laughing from stages to screen throughout the last century. Thus, I inquire: who are the prominent women who rose to the top of this male-dominated industry and how did they create a brand for themselves that was distinguishable and celebrated? What is it about being a woman in the last century that made making a name in comedic entertainment more cumbersome, and …


Watch Me Disappear: Gendered Bodies, Pro-Anorexia, And Self-Injury In Virtual Communities, Leandra Preston-Sidler Jan 2015

Watch Me Disappear: Gendered Bodies, Pro-Anorexia, And Self-Injury In Virtual Communities, Leandra Preston-Sidler

Electronic Theses and Dissertations

This project examines the relationship between gendered identities, virtual communities, and material bodies, with an emphasis on eating disorders and self-injury practices. The use of the internet to represent and foster particular categories of material bodies, such as the anorexic, the fitness buff, and the self-injurer, has gained substantial visibility due in part to the proliferation of visual imagery presented through social networks. I analyze written and visual texts within specific social networks to assess their function and potential impact on individuals and larger communities. Drawing from Donna Haraway's cyborg theory, N. Kathryn Hayles' posthuman, Judith Butler's performativity, feminist poststructural …


Critical Programming: Toward A Philosophy Of Computing, John Bork Jan 2015

Critical Programming: Toward A Philosophy Of Computing, John Bork

Electronic Theses and Dissertations

Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer …


Technical Illustration: The Changes And Challenges Presented By Advancements In Technology, Cindy Caudill Jan 2014

Technical Illustration: The Changes And Challenges Presented By Advancements In Technology, Cindy Caudill

Electronic Theses and Dissertations

This thesis investigates the changes and challenges technology has created in the field of technical illustration. Technical illustration includes the fields of technical drawing as well as scientific and medical illustration. Previously, technical illustrators learned and used traditional illustration methods, without the aid of computers. However, technology has rapidly entered the field and has changed the education, work environment, skills, and role of the technical illustrator. I note both the benefits and disadvantages that current technical illustrators are facing in their work. I explore both sides of the digital media and traditional art debate while focusing on the technical illustrator's …


I Play To Beat The Machine: Masculinity And The Video Game Industry In The United States, Anne Mcdivitt Jan 2013

I Play To Beat The Machine: Masculinity And The Video Game Industry In The United States, Anne Mcdivitt

Electronic Theses and Dissertations

This thesis examines the video game industry within the United States from the first game that was created in 1958 until the shift to Japanese dominance of the industry in 1985, and how white, middle class masculinity was reflected through the sphere of video gaming. The first section examines the projections of white, middle class masculinity in U.S. culture and how that affected the types of video games that the developers created. The second section examines reflections of this masculine culture that surrounded video gaming in the 1970s and 1980s in the developers, gamers, and the media, while demonstrating how …


Virtual Teams And Intercultural Ethics: Preventative Measures For Ethical Dilemmas, Rebecca Blanton Jan 2013

Virtual Teams And Intercultural Ethics: Preventative Measures For Ethical Dilemmas, Rebecca Blanton

Electronic Theses and Dissertations

This thesis examines the ethical challenges faced by technical communicators working in global virtual teams. Virtual teams usage are becoming increasingly more popular and diverse. As a result, it is valuable for technical communicators to understand and recognize the challenges that are faced within global virtual teams in order to find solutions and preventive measures for these challenges. The ethical challenges present in global virtual teams were determined by examining the literature on virtual teams and intercultural ethics and conducting a survey of practicing technical communicators who have experience in virtual teams. The purpose of the survey was to determine …


Dimensions Of Identity, Alice Kramer Jan 2009

Dimensions Of Identity, Alice Kramer

Electronic Theses and Dissertations

Imagination and fantasy environments created by writers and artists have always drawn people into their worlds. Advances in technology have blurred the lines between reality and imagination. My interest has always been to question the validity of these worlds and their cultures and to transcend the evolving virtual dimension by fusing it with what we perceive to be reality.


Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton Jan 2007

Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton

Electronic Theses and Dissertations

This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …


Net Generation Researchers: An Inquiry Into Hypertext Reading And Research Strategies Of First-Year Composition Students, Susan Wilensky Thompson Jan 2007

Net Generation Researchers: An Inquiry Into Hypertext Reading And Research Strategies Of First-Year Composition Students, Susan Wilensky Thompson

Electronic Theses and Dissertations

Hypertext and hyperlinks are present on almost every web site or electronic document. As integral components of visual rhetoric, they are foundational to any discussion of technology and literacy. This inquiry is designed to explore first-year composition students' advances in technological literacy, specifically hypertext reading and research strategies. To accomplish this, a hypertext-reading project was designed to investigate the ways in which first-year composition students assimilate and employ hypertext information as a source from which they must extract information to use in the development of an argument. A program, designed and written specifically for this project, presented research participants, 76 …


Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf Jan 2007

Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf

Electronic Theses and Dissertations

Human beings will effectively deify any suitably complex system that cannot be explained through basic haptic interaction. Our culture loves technology. These days it seems we need it to feel whole. In an effort to explore the development of mythology and modular aesthetic in a technological age I have designed and constructed a number of interactive robotic 'organisms' to engage in arbitrary movement in geometric enclosures. Through observation and dialog I seek to assess the extent to which people assign human characteristics to the random and oft times aberrant mechanical behavior. To supplement this endeavor, a fictional astrological system that …