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Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez Dec 2012

Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez

Electronic Thesis and Dissertation Repository

Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?

Through a qualitative …


Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin Dec 2012

Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin

Liberal Arts and Engineering Studies

Physical computing, or more specifically social immersive media, is an offshoot of New Media that incorporates interactive physical systems (software/hardware systems) to sense and respond to the analog world. This serves as a creative framework for understanding our own relationship to the digital world. In this project, computer vision is incorporated as a medium between both input and output through the use of two cameras, a typical webcam and a Microsoft Kinect. For the first part of the project, a webcam streams visual data into a computer program which interpolates the video data into a 25x25 virtual dot matrix. This …


Video Production Guide: A Manual On Video Production Custom Made For Laes, Andrew Mai Dec 2012

Video Production Guide: A Manual On Video Production Custom Made For Laes, Andrew Mai

Liberal Arts and Engineering Studies

A guide in video production using the Liberal Arts and Engineering Studies Program’s main work space, also known as the Expressive Technologies Workshop. Includes a detailed instructional on video production from camera rentals to basic shooting to editing and distribution. Also introduces other tools in the workshop related to video production such as audio production tools and projection mapping.


Between Floors: The Ups And Downs Of Mediated Narrative, Melinda White Nov 2012

Between Floors: The Ups And Downs Of Mediated Narrative, Melinda White

Theses and Dissertations

“Between Floors: The Ups and Downs of Mediated Narrative” and the accompanying creative remediation project, “Between Floors: Love and Other Blood Related Diseases,” meld theory and practice of print with electronic literature and installation art. I argue that as the medium changes, the narrative is transformed. The narrative can be reconstructed and pieced together as the reader or viewer becomes increasingly involved, even embodied within the work. This embodiment is what Nathaniel Stern calls “Moving and thinking and feeling” (1) and can result in a more direct emotional experience. The form, structure, and medium (sjužet) rely on authorial intention, yet …


Eastern Shore Stories: Technology, Place, And Local Culture, Patricia Bloxom Oct 2012

Eastern Shore Stories: Technology, Place, And Local Culture, Patricia Bloxom

Theses and Dissertations

The Eastern Shore of Virginia is a narrow peninsula separating the Chesapeake Bay from the Atlantic Ocean. Residents of the rural counties of Accomack and Northampton County share a strong sense of cultural identity based on geography, rooted in a distinct communal sense of place reinforced by an agricultural lifestyle. Storytelling around dinner tables and on front porches at dusk, speeches at high school graduations, family recipes talked through in a grandmother’s kitchen – it is through oral language that Eastern Shore people have primarily shared the knowledge that sustains their sense of communal identity. Oral knowledge of farming techniques …


Out Of Order: Thinking Through Robin Collyer, Discontent And Affirmation (1973-1985), Kevin A. Rodgers Aug 2012

Out Of Order: Thinking Through Robin Collyer, Discontent And Affirmation (1973-1985), Kevin A. Rodgers

Electronic Thesis and Dissertation Repository

This dissertation takes up a particular problematic between formal aesthetic content and discontent (political and aesthetic). This is done in two ways: directly through examining the work of Robin Collyer from 1973-1985 and the writings of Philip Monk, and indirectly through my own practice. While Part One is a written thesis, Part Two documents elements of my material practice developed over the course of my PhD studies: it is the research and working material culminating in the exhibition OUT OF ORDER. The period of time that I write about (1973-1985) and the location (Toronto) is one where thinking, …


I Am Error, Nathan Altice Aug 2012

I Am Error, Nathan Altice

Theses and Dissertations

I Am Error is a platform study of the Nintendo Family Computer (or Famicom), a videogame console first released in Japan in July 1983 and later exported to the rest of the world as the Nintendo Entertainment System (or NES). The book investigates the underlying computational architecture of the console and its effects on the creative works (e.g. videogames) produced for the platform. I Am Error advances the concept of platform as a shifting configuration of hardware and software that extends even beyond its ‘native’ material construction. The book provides a deep technical understanding of how the platform was programmed …


Advertising's Red Light, Heather Small Aug 2012

Advertising's Red Light, Heather Small

Electronic Theses and Dissertations

This thesis paper discusses the theory and motivation behind The Advertising's Red Light, my thesis project. Section 1 describes my personal methods for producing artwork that creates cultural commentary. The history of the usage of sex in advertising is described and explains how advertising today has become pornographied. Section 2 discusses the conception of Advertising's Red Light as an artwork. The piece was developed as a method of creating cultural commentary about the world of advertising today and its implementation of pornography. My aim is to bring to the viewer's attention just how close today's advertising is to genuine pornography …


Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric Jun 2012

Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric

Electronic Thesis and Dissertation Repository

This thesis explores The Wizarding World of Harry Potter and the motivations for creating fictive, immersive environments. These can be defined as spaces that generate new physical environments or worlds that engage our senses. The theme park is the experiential space where entertainment, fantasy, and commodity consumption come together. By including recognizable objects, narratives, characters, and the like, taken directly from the Harry Potter books and films, audiences and participants are brought into The Wizarding World of Harry Potter in a way that immerses them in the space and allows them to experience the narrative by participating in a journey …


The Persistence Of Vengeance From Early Modern England To Postmodern New York, Dominic M. Sevieri May 2012

The Persistence Of Vengeance From Early Modern England To Postmodern New York, Dominic M. Sevieri

University of New Orleans Theses and Dissertations

As a passing glance at the popular texts of any given period reveals, the subject of vengeance is nearly inescapable; on billboards, websites, and year end lists, revenge represents a curious constant even amid disparate media. This study explores the cultural commonalities that align revenge texts of the English Renaissance and exploitation films of late 20th century America. As in-depth inquiry reveals, numerous ideas and narrative tropes popularized during the Early Modern period are pushed to their logical extremes in these films. The central factor that aligns London during the Renaissance and New York at the cusp of the 1990s …


Bikeurious: A Transportation Reorientation, Aerienne Russell May 2012

Bikeurious: A Transportation Reorientation, Aerienne Russell

Pomona Senior Theses

Since a young age, I have been interested in bicycling as a form of fun and fanciful recreation, but it wasn’t until the summer of 2011 that a serious shift occurred in my understanding of the bike as more than a mere machine. A spontaneous 700-mile journey redefined my relationship with travel, transcended my notions of transportation, and enabled me to better mediate myself within my environment. In writing about these experiences, I hope to offer some insight into how American culture currently frames transportation and how I hope the construction of a bike positive culture can instill social, environmental, …


Mouth's Cradle Presents: Wisdom Teeth, Kevin Hegedus May 2012

Mouth's Cradle Presents: Wisdom Teeth, Kevin Hegedus

Honors Capstone Projects - All

[See attached document for abstract]


Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme May 2012

Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme

Creativity and Change Leadership Graduate Student Master's Projects

An “information-experience” encapsulated by a technological/digital audio-visual tool presents data and potentially meaningful information to prompt actionable knowledge concerning: “unspoken creative process elements;” their profound impacts on both how well our “physiology of creativity” functions; but also on how well foundational creative thinking and behavioral prerequisites (energy, motivation, imagination, and ownership) are leveraged.

The product: 1) introduces the user to one component of the CPS (Creative Problem Solving) Facilitation Process - Exploring the Challenge; 2) features a content specific component which prompts exploration of the many correlations between societal, organizational / community, human physiological / behavioral data, and the direct …


The Immaculate Condemnation, Corey Robertson Jan 2012

The Immaculate Condemnation, Corey Robertson

Electronic Theses and Dissertations

My work is a continuously evolving self portrait formulated by a combination of past experiences and influences. The Immaculate Condemnation body of work is a cathartic reaction that confronts Catholic Sin and rebels against gender conformity. As both a confirmed Catholic and transgender woman, I speak from an authentic voice that seeks open conversation regarding these topics. I also hope to demystify the transsexual body for the non-transgendered viewer. Additionally, I use allegoric imagery to communicate my interpretation of beauty, power, horror, and sex. I combine performance, photography, sculpture, video, audio, and graphic design to execute my installations. I intentionally …


Adenine Uracil Guanine: An Exploration Of Certainty In Science, Alicia M. Hendrix Jan 2012

Adenine Uracil Guanine: An Exploration Of Certainty In Science, Alicia M. Hendrix

Scripps Senior Theses

Collaboration and communication between conventionally diverse fields can allow for deeper understanding and clearer analysis of the concepts within each. Two fields traditionally seen as dichotomous are those of art and science. Historically they approach problems in opposite ways. However, I would argue that they in fact investigate very similar questions, hoping to discover the ways that the world works. It makes sense, then, that historically these fields have sometimes been able to interact. Artists have engaged with science by creating work through scientific processes including crossbreeding flowers, genetically modifying organisms, and sequencing nucleotides. Others have referenced scientific ideas, like …


Design And Production Aspects Of An Electroluminescent Segment Display, Veronica Kopp, Chris Nixon Jan 2012

Design And Production Aspects Of An Electroluminescent Segment Display, Veronica Kopp, Chris Nixon

Graphic Communication

The purpose of this study was to get a better understanding of the different ways printed circuits could be constructed and then implemented into creative, visual designs for printed electroluminescent displays. A variety of circuit design variables, such as area and length, were tested that will help create solutions for printed electronics.

This study tested different variables of circuit design, such as length of silver traces and the size of the image area, to help optimize ways to build a printed circuit. Then, findings were implemented into a segmented graphic display in order to analyze innovative ways to utilize multiple …