Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Entire DC Network

Ready Librarian One, Christine L. Ferguson Dec 2015

Ready Librarian One, Christine L. Ferguson

Cris Ferguson

The growth in academic programs devoted to the development of video games and the increased use of video gaming in education have led some academic libraries to build their own video game collections, as well as provide video game-related services, space, and equipment. This column outlines several examples of academic library video game collections and services, provides information on building and maintaining video game-related collections, and addresses a few of the challenges of providing services for this rapidly evolving industry.


Textbooks In Academic Libraries, Christine L. Ferguson Dec 2015

Textbooks In Academic Libraries, Christine L. Ferguson

Cris Ferguson

In response to the rising costs of course materials, some academic libraries are evaluating and adjusting the ways in which they provide access to textbooks in all formats. Some popular initiatives include cultivating and promoting print textbook reserve collections, the acquisition of ebooks and etextbooks as alternatives to print, and Open Educational Resources (OERs). This column highlights initiatives at a variety of academic libraries designed to help mitigate the cost of course materials for students. Incorporating interviews and studies from the literature, projects at institutions such as North Carolina State University, George Mason University, and East Carolina University are highlighted, …