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Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude Jan 2009

Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude

Conference papers

While some educators have adopted commercial off the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning utcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought …


Students @ Play: Serious Games For Learning In Higher Education., Pauline Rooney Jan 2007

Students @ Play: Serious Games For Learning In Higher Education., Pauline Rooney

Conference papers

The rise of digital games over recent years has been exponential. While many are used for entertainment, digital games have also begun to permeate education — which has lead to the coining of the term ―serious games‖ [1]. Proponents of serious games argue that they hold enormous potential for learning [2], by embodying a range of pedagogical strategies. While some have adopted commercial games for use in the classroom, others have designed games specifically for educational purposes. However, designing complex and realistic serious games with limited budgets and resources is difficult. In addition, achieving a successful balance between the competing …


Serious Gordon: Using Serious Games To Teach Food Safety In The Kitchen., Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke Jan 2006

Serious Gordon: Using Serious Games To Teach Food Safety In The Kitchen., Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke

Conference papers

This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.


Using The Source Engine For Serious Games, Andrew Ritchie, Patrick Lindstrom, Bryan Duggan Jan 2006

Using The Source Engine For Serious Games, Andrew Ritchie, Patrick Lindstrom, Bryan Duggan

Conference papers

In this paper we describe our work in using the Source engine from the game Half Life 2 to develop a serious game -Serious Gordon. Serious Gordon is used to teach principalsof food safety and food hygiene in a restaurant kitchen environment.The target users of Serious Gordon are students of catering in the DIT Faculty of Tourism and Food. Thepaper describes the formation of the Serious Gordon teamand the development of a story for the game. It continueswith a description of the features from Half Life 2 that we retained and those that we removed for the game. We then …