Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Entire DC Network

Game-Based Science Education: Effect Of Aesthetics On Learning And Motivational Outcomes, Lucille Moon-Michel Nov 2019

Game-Based Science Education: Effect Of Aesthetics On Learning And Motivational Outcomes, Lucille Moon-Michel

USF Tampa Graduate Theses and Dissertations

The study of how aesthetic qualities of games affect student learning and motivational outcomes is an area in need of research in the instructional design field. Existing research in this realm is either lacking or does not provide comprehensive criteria for assessing its effectiveness on student outcomes. The purpose of this dissertation was to address this gap in literature by producing two articles based on a systematic literature review and a game-based learning quasi-experiment.

In Chapter Two, the systematic literature review gathered 44 studies published within the last decade to find trends in game design, visual game attributes, and research …


Games For Change: High School Students’ Learning Experiences And Motivation To Learn Climate Change Science Through Educational Computer Games, Metin Besalti Mar 2019

Games For Change: High School Students’ Learning Experiences And Motivation To Learn Climate Change Science Through Educational Computer Games, Metin Besalti

USF Tampa Graduate Theses and Dissertations

The purpose of this study is to explore high school students’ perceptions of learning climate change science through educational computer games. Further, it is aimed to investigate what roles educational computer games play in motivating students to learn climate change science. A qualitative case research design is used in this research to better understand and describe how educational computer games influence students’ perceptions of learning the climate change science and what roles these games play in motivating them to learn climate change science in the learning environment. A purposefully selected a high school teacher and her eight students are the …


Online Mmorpg Games In China: Player Motivations And The Mediating Role Of Flow, Jiaxin Liu Feb 2019

Online Mmorpg Games In China: Player Motivations And The Mediating Role Of Flow, Jiaxin Liu

USF Tampa Graduate Theses and Dissertations

Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used widely in China. The aim of this study is to explore the relationship between the motivation and the experience of MMORPG players, and the effects of playing MMORPG through an extensive online survey of more than 300 Chinese participants (n = 305). Specifically, the findings support the complex relationship between variables, including the direct effects on motivation and flow, on the time the players invest in MMORPG games, and the mediated effects on motivations through flow. In addition to the importance of direct and indirect effects on …