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Articles 1 - 6 of 6
Full-Text Articles in Entire DC Network
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
Psychology Theses & Dissertations
Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …
Meditation In The Classroom: Cultivating Attention And Insight, E. James Baesler
Meditation In The Classroom: Cultivating Attention And Insight, E. James Baesler
Communication & Theatre Arts Faculty Publications
Goals: Care must be taken by the instructor not to overemphasize achieving the goal(s) of meditation. Often, when there is too much emphasis on trying to reach the goal, the benefits of meditating can be hindered. On the other hand, when the goal of meditation is held loosely, then the goal is more easily approached. For this class meditation activity, the instructor might loosely hold several interrelated goals for their students: cultivate experiences of first person attention, concentration, and awareness while simultaneously developing capacities for insight, imagination, exploration, and discernment of ideas related to class content and applications to everyday …
Questions As A Generative Strategy For Knowledge Transfer And Problem Solving, Brett Howard Cook-Snell
Questions As A Generative Strategy For Knowledge Transfer And Problem Solving, Brett Howard Cook-Snell
STEMPS Theses & Dissertations
Consistent with generative learning theory, Grabowski (1996) suggests the use of questions may serve as an effective generative strategy for learning. However, the learning effects of questions have produced conflicting results (Bulu & Pedersen, 2010; Chen & Bradshaw, 2007; Choi, Land, & Turgeon, 2005; Chou & Liang, 2009; Davis & Linn, 2000; Dornisch & Sperling, 2008; Ge & Land, 2003). Similarly, there are five basic challenges inherent in question research (Andre, 1979). These include lack of intentional and consistent question design, lack of detail making it difficult to replicate studies, lack of control groups against which to measure differences, aggregation …
Using Computer-Aided Design Software And 3d Printers To Improve Spatial Visualization, Petros Katsioloudis, Millie Jones
Using Computer-Aided Design Software And 3d Printers To Improve Spatial Visualization, Petros Katsioloudis, Millie Jones
STEMPS Faculty Publications
Many articles have been published on the use of 3D printing technology. From prefabricated homes and outdoor structures to human organs, 3D printing technology has found a niche in many fields, but especially education. The education of technology and engineering students has come a long way from traditional instruction using hand drawings. Although drawings may still be a part of a students learning, computer technology has been embraced in this field for several years. With the introduction of AutoCAD technical drawing programs and now 3D printing, learners can use 3D printed models to develop their spatial abilities in technology and …
Sparse Coding Based Dense Feature Representation Model For Hyperspectral Image Classification, Ender Oguslu, Guoqing Zhou, Zezhong Zheng, Khan Iftekharuddin, Jiang Li
Sparse Coding Based Dense Feature Representation Model For Hyperspectral Image Classification, Ender Oguslu, Guoqing Zhou, Zezhong Zheng, Khan Iftekharuddin, Jiang Li
Electrical & Computer Engineering Faculty Publications
We present a sparse coding based dense feature representation model (a preliminary version of the paper was presented at the SPIE Remote Sensing Conference, Dresden, Germany, 2013) for hyperspectral image (HSI) classification. The proposed method learns a new representation for each pixel in HSI through the following four steps: sub-band construction, dictionary learning, encoding, and feature selection. The new representation usually has a very high dimensionality requiring a large amount of computational resources. We applied the l1/lq regularized multiclass logistic regression technique to reduce the size of the new representation. We integrated the method with a linear …
Culturally Relevant Booktalking: Using A Mixed Reality Simulation With Preservice School Librarians, Janice Underwood, Sue Crownfield Kimmel, Danielle Forest, Gail K. Dickinson
Culturally Relevant Booktalking: Using A Mixed Reality Simulation With Preservice School Librarians, Janice Underwood, Sue Crownfield Kimmel, Danielle Forest, Gail K. Dickinson
Teaching & Learning Faculty Publications
The role of school librarians is often overlooked in advancing a respect for cultural diversity among youth, yet librarians are in key positions to champion for social justice reform in educational settings. In this qualitative study, we examine preservice school librarians' experiences with booktalking multicultural literature in a mixed reality simulation environment, as a vehicle to introduce social justice issues. Our purpose was to explore the booktalking experience as a means of developing preservice librarians' understanding of culturally relevant pedagogy, a stance concerned with developing cultural competence and critical consciousness. Our findings revealed that preservice librarians gained different levels of …