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The Near And Far Transfer Effects Of Multimedia Cognitive Training, Alison M. Mcginnis
The Near And Far Transfer Effects Of Multimedia Cognitive Training, Alison M. Mcginnis
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The aim of this study was to determine the degree to which “brain games,” such as Lumosity, have an effect on the young adult population and their capabilities of near and far transfer. Previous research on this topic has displayed both positive and negative results, with some research suggesting that training has increased subjects’ cognitive abilities and showed signs of transfer, with other results showing no increase in cognitive ability for training. Participants for this study were 26 undergraduates. The study entailed an experimental group that played Lumosity, an active control group that played Bejeweled, and a passive control group …