Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Entire DC Network

Needfinding, Devorah Kletenik Jan 2020

Needfinding, Devorah Kletenik

Open Educational Resources

This activity guides students through the process needfinding to identify areas of need for their creation of a technology for the "public good." Students will conduct contextual inquiry to identify the needs of their target audience.


Personas, Scenarios And Storyboards, Devorah Kletenik Jan 2020

Personas, Scenarios And Storyboards, Devorah Kletenik

Open Educational Resources

This activity guides students towards the creation of personas, scenarios and storyboards for a product/website that they are creating.


Accessibility Evaluation, Devorah Kletenik Jan 2020

Accessibility Evaluation, Devorah Kletenik

Open Educational Resources

This activity guides students through the evaluation of a website that they have created to see if it is accessible for users with disabilities. Students will simulate a number of different disabilities (e.g. visual impairments, color blindness, auditory impairments, motor impairments) to see if their website is accessible; they will also use automated W3 and WAVE tools to evaluate their sites. Students will consider the needs of users with disabilities by creating a persona and scenario of a user with disabilities interacting with their site. Finally, students will write up recommendations to change their site and implement the changes.


Virtual Reality Environment Recreation, Ryan Douglas Jan 2020

Virtual Reality Environment Recreation, Ryan Douglas

Williams Honors College, Honors Research Projects

This project will consist of a virtual reality based program that is capable of showing the user both the modern day state of a site of historic or archaeological significance, along with a recreation of what said site or area may have looked like in the past, primarily during the time that gave the site its historical significance. The virtual reality program itself is to be run on modern day Windows hardware and used with the VIVE virtual reality head-mounted display and controllers. Alongside the completed program, the creation of the environments themselves will be documented, resulting in an organized …