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Social and Behavioral Sciences

Arcadia University

Conference

Japan

Publication Year
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Articles 1 - 2 of 2

Full-Text Articles in Entire DC Network

Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies Jan 2021

Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies

Capstone Showcase

Video game developers have the ability to create synthetic worlds. These are places where players have the ability to immerse themselves within a culture presented to them by the creators. This allows a global audience to participate in the expression and learning of culture but that may come at a cost. Focusing on Japan, I want to dive into how culture is presenting within video games, why it is presented in such ways, and what that means for players' perception of the country through play.


American Identities And The Consumption Of Japanese Homoerotica, Caitlin Joyce Jan 2020

American Identities And The Consumption Of Japanese Homoerotica, Caitlin Joyce

Capstone Showcase

My thesis is a cross-cultural comparison of the consumption habits of Japanese and American yaoi or boy’s love (BL) fans, with a particular focus on how the motivations for consuming this type of media may differ between each group. Within my literature review, I start with the history of Japanese homoerotica, from Heian era writings and shunga artwork, to how this has evolved into the modern BL industry in Japan. Additionally, I examine where BL media fits into the landscape of both Japanese and global LGBT+ identity politics. Using identity construction and queer feminist theory, I explore how this type …