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Intertextualidad Y Cultura En La Traducción Literaria De Gods Of Jade And Shadow Por Silvia Moreno-García, Mayra Can Oct 2022

Intertextualidad Y Cultura En La Traducción Literaria De Gods Of Jade And Shadow Por Silvia Moreno-García, Mayra Can

Theses and Dissertations

Language and culture are inextricably connected. This bond represents a constant challenge for translators. Novels and other literary texts add intertextuality to the mix, often complicating the linguistic transmission of all the pertinent elements from the source text to the target text. Current translation theories by Katharina Reiss, Lawrence Venuti, Christiane Nord, among others, offer analyses, explanations, strategies, and techniques to meet the challenges.

The aim of this thesis is to provide a faithful, idiomatic, and authoritative English to Spanish translation of three selected chapters of Gods of Jade and Shadow, a historical fantasy novel by Mexican-Canadian writer Silvia …


Wave By Wave: A Fantasy Author's Guide For Refining A Creative Writing Style, Michael Bose Apr 2022

Wave By Wave: A Fantasy Author's Guide For Refining A Creative Writing Style, Michael Bose

Senior Honors Theses

Writing a novel is a great undertaking. Many would-be writers have set out to create a novel and give up halfway through, uncertain where or how they failed. This project aims to help prospective authors get past that barrier. By analyzing one’s own writing style, a writer can ascertain greater insight into the strengths and weaknesses of one’s own work and therefore help rectify mistakes one might make otherwise, or learn to see a chapter from a new angle. The author will demonstrate this method on himself first by way of focused revisions. A sample chapter of a fantasy novel, …


Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert Jan 2022

Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert

All Graduate Theses, Dissertations, and Other Capstone Projects

This paper examines the new literary format of video games and argues that video games can be studied as their own text in the English Language Arts classroom through the lenses of film theory, narratology, and ludology. In order to be precise, the paper offers explicit connections to each of the reading and writing standards supplied by the Common Core State Standards. The paper then suggests that video games as literature can offer opportunities and skills beyond what traditional literature can, including problem solving and communication skills. Next, the paper lays out a framework to be used in order to …