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Personality Test Faking: Detection And Selection Rates, David J. Wolfe
Personality Test Faking: Detection And Selection Rates, David J. Wolfe
Theses and Dissertations
This study will examine the utility of Kuncel & Borneman's (2007) novel approach to faking detection using unusual item responses, after having addressed several limitations of their previous study. Their approach will be applied to a group of Romanian professionals that took a personality test (the NEO-PI-R) on two occasions 12-24 months apart. This within-subjects design using real job applicants will allow for evaluation of faking at real-world individual levels, as well as offer the ability to analyze Kuncel and Borneman's (2007) proposed technique with a prevalent selection tool that uses a more conventional five-option response set. Following the theory …
Antecedents Of Adolescents' Hope: Personality, Parental Attachment, And Stressful Life Events, Kristin L. Otis
Antecedents Of Adolescents' Hope: Personality, Parental Attachment, And Stressful Life Events, Kristin L. Otis
Theses and Dissertations
In the past decade, psychology has concentrated on the importance of identifying psychological qualities in individuals that indicate positive mental health and flourishing. Hope has been proposed to be one of these qualities (Day, Hanson, Maltby, Proctor, & Wood, 2010; Marques, & Lopez, 2014). This study examined the relations among parental attachment, stressful life events, personality variables, and hope in a sample of 647 middle school students from one middle school in a Southeastern US state. The results showed statistically significant correlations between hope and all four predictor variables as well as students’ grade levels and socioeconomic status (SES). The …
A Measure Of Social Behavior In Team-Based, Multiplayer Online Games: The Sociality In Multiplayer Online Games Scale (Smog), Chelsea M. Hughes
A Measure Of Social Behavior In Team-Based, Multiplayer Online Games: The Sociality In Multiplayer Online Games Scale (Smog), Chelsea M. Hughes
Theses and Dissertations
Video games have become a new platform for social interaction. I review the sociality of video games and the relationship between virtual- and real-world behaviors. I review and address the pros and cons of methods of measuring social behavior. Finally, I present two studies drawn from internet populations. In Study 1 (N = 250), I develop a scale, The Sociality in Multiplayer Online Games Scale (SMOG), which measures the frequency of social gaming behaviors in team-based, multiplayer online games. I hypothesized these to align on dominance and affiliation dimensions of social interaction (Kiesler, 1982). In Study 2 (N …