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Understanding Flow Occurrence: Contributions From The 2x2 Achievement Goal Framework, Devan Antczak
Understanding Flow Occurrence: Contributions From The 2x2 Achievement Goal Framework, Devan Antczak
Theses and Dissertations
Flow is often described as an optimal state, a rewarding experience, and highly motivating. Yet, much of how flow occurs is not understood. Multiple factors have been found to be antecedents of flow, one of which is motivation. The purpose of this study was to determine if variations in motivation according to the 2x2 achievement goal theory resulted in differences in occurrence of flow. An experimental design was utilized. Currently training male and female runners (N=60, ages 18-44 years), were randomly assigned to one of the four different achievement goal groups and reported on the level of flow experienced during …
Examining Possible Perceptual Proxies Of Flow State, Devin Michael Gill
Examining Possible Perceptual Proxies Of Flow State, Devin Michael Gill
Theses and Dissertations
Nakamura and Csikszentmihalyi (2002) define flow as an individual's deep engagement in an intrinsically rewarding activity. McGonigal (2011) suggests that video games are flow elicitors. If video games are flow elicitors, then spatial, agentic, and temporal perception required for game play may relate to flow in predictable manners. Over two experiments, a simple video game with contextual (i.e., implied friction) and conceptual (i.e., ambiguous stimulus labeled either bullet-train or house) manipulations was used to elicit flow. Effects of the manipulations were assessed trial-by-trial on two dimensions of flow (i.e., agency and temporal perception) and spatial planning, as well as an …