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Psychology

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Eastern Michigan University

Theses/Dissertations

Video games

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Avatars And Empathy: The Use Of Video Games To Affect Prejudicial Evaluations Of African Americans, Christopher J. Corr Jan 2022

Avatars And Empathy: The Use Of Video Games To Affect Prejudicial Evaluations Of African Americans, Christopher J. Corr

Master's Theses and Doctoral Dissertations

This research sought to test the relation between video game avatars (online representations of the self), empathy, social dominance orientation, and prejudice. By having participants imagine playing in a game as an avatar I sought to test three hypotheses. Th first hypothesis proposed that that participants would be more inclined to support policies regarding a specific racial group when imagining play as an avatar representing that group. The second hypothesis proposed that empathy would influence the connection between the avatar and participant race variables. The third, which was split into three parts, tested for a negative correlation between prejudice and …


Can Videogames Be Addicting? An Investigation Into The Specific Game Features And Personal Characteristics Associated With Problematic Videogame Playing, Gregory Pouliot May 2014

Can Videogames Be Addicting? An Investigation Into The Specific Game Features And Personal Characteristics Associated With Problematic Videogame Playing, Gregory Pouliot

Master's Theses and Doctoral Dissertations

The number of individuals who play videogames has increased dramatically in recent years. Unsurprisingly, the frequency with which patients seek psychotherapeutic services to help cope with problematic videogame playing (PVGP) behaviors has also risen. Thus, explorations into the specific characteristics of PVGP are essential now more than ever before. However, the current state of the literature primarily relies on comparisons between PVGP and pathological gambling, utilizing modified measures of the latter to assess the former. To date, no studies have attempted to adapt the diagnostic criteria for substance use disorder (SUD) in an effort to understand PVGP within the context …


The Development Of A Self-Report Questionnaire To Measure Problematic Video Game Play And Its Relationship To Other Psychological Phenomena, Anatol Tolchinsky Jun 2013

The Development Of A Self-Report Questionnaire To Measure Problematic Video Game Play And Its Relationship To Other Psychological Phenomena, Anatol Tolchinsky

Master's Theses and Doctoral Dissertations

Problematic video game play is becoming a more frequent clinical presentation, and currently there is no standard way of measuring this phenomenon. This study operationalized this construct in a way that accurately reflects the existing literature and attempted to construct a valid measure based on this information. This new assessment instrument was evaluated by analyzing its factor structure on both 375 college-age participants and 314 online participants who endorsed being a regular video game player.

This area of research is still in its infancy, especially in regard to comorbid psychopathology. Consequently, this study surveyed participants’ subjective experience of depression and …