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Virtual Reality May Be The Next Frontier In Remote Mental Health Care, Shiva Pedram Jan 2020

Virtual Reality May Be The Next Frontier In Remote Mental Health Care, Shiva Pedram

SMART Infrastructure Facility - Papers

In recent years, experts have focused on finding better ways to improve remotely delivered mental health care. Now, virtual reality (VR) may pave the way for myriad new opportunities.


Spatial Feedback As A Mechanism To Improve Topographic Map Literacy Using The Augmented Reality Sandbox, Justin Wayne Moore Jan 2018

Spatial Feedback As A Mechanism To Improve Topographic Map Literacy Using The Augmented Reality Sandbox, Justin Wayne Moore

Graduate Research Theses & Dissertations

Topographic maps represent three-dimensional (3D) terrain using a system of two-dimensional (2D) symbols. To facilitate students’ understanding of topographic maps, the Augmented Reality (AR) Sandbox reads the elevation of actual sand and projects elevation information onto the sand’s surface (e.g., contour lines). Although over 600 institutions have built AR Sandboxes to help people interpret topographic maps, classroom studies using the AR Sandbox have not found significant gains on topographic map assessments. The present study is a 22 design testing the affordances of the AR Sandbox in a one on one, laboratory setting. In the first level of the study, participants …


Probing Consciousness, Samia Bouzid Dec 2017

Probing Consciousness, Samia Bouzid

Capstones

For centuries, the study of consciousness remained the purview of philosophers, spiritualists and religious leaders. But in the 1980s, the co-discoverer of the double-helix, James Crick, initiated a quest for a scientific explanation for consciousness — in a secret club. In the decades that followed, consciousness gained ground as a respectable area of scientific study, in fields such as neuroscience, artificial intelligence and physics. Yet, the more scientists learn about consciousness, the more it calls into question our fundamental assumptions about the way the world works. https://samiabouzid.atavist.com/probing-consciousness


An Affordable Vr Environment, Matthew R. Petty May 2017

An Affordable Vr Environment, Matthew R. Petty

Senior Honors Projects, 2010-2019

Virtual Reality is a powerful technology with the ability to affect our senses in powerful ways. Traditionally used for entertainment, we argue that it can be used for educational purposes as well. In order to get virtual reality into the classroom, we must address its cost and portability, as well as improve the interaction that users experience with the virtual environment. Our solution, a Unity program installed on an iPhone and a Mac, attempts to solve these issues. A technical demo was created that functions and can be interfaced with. While this solution is a proof of concept, its consequences …


Low-Dimensional Reality-Based Algebras, Rachel Victoria Barber Jan 2016

Low-Dimensional Reality-Based Algebras, Rachel Victoria Barber

Online Theses and Dissertations

In this paper we introduce the definition of a reality-based algebra (RBA) as well as a subclass of reality-based algebras, table algebras. Using sesquilinear forms, we prove that a reality-based algebra is semisimple. We look at a specific reality-based algebra of dimension 5 and provide formulas for the structure constants of this algebra. We determine by looking at these structure constants and setting conditions on specific structural components when this particular reality-based algebra is a table algebra. In fact, this will be a noncommutative table algebra of dimension 5.


From Science Fiction To Reality: The Dawn Of The Biofabricator, Gordon G. Wallace Jan 2015

From Science Fiction To Reality: The Dawn Of The Biofabricator, Gordon G. Wallace

Australian Institute for Innovative Materials - Papers

[extract] Science is catching up to science fiction. Last year a paralysed man walked again after cell treatment bridged a gap in his spinal cord. Dozens of people have had bionic eyes implanted, and it may also be possible to augment them to see into the infra-red or ultra-violet. Amputees can control bionic limb implant with thoughts alone.


Region Warping In A Virtual Reality System With Priority Rendering, Yang-Wai Chow, Ronald Pose, Matthew Regan Nov 2012

Region Warping In A Virtual Reality System With Priority Rendering, Yang-Wai Chow, Ronald Pose, Matthew Regan

Dr Yang-Wai Chow

No abstract provided.


The Wii Remote As An Input Device For 3d Interaction In Immersive Head-Mounted Display Virtual Reality, Yang-Wai Chow Nov 2012

The Wii Remote As An Input Device For 3d Interaction In Immersive Head-Mounted Display Virtual Reality, Yang-Wai Chow

Dr Yang-Wai Chow

There has been a lot of interest regarding the possibilities that the motion sensing technology in the Wii Remote can offer. This study investigates the feasibility of using the Wii Remote for 3D interaction in immersive Head-Mounted Display (HMD) virtual reality. Normal usage of the Wii Remote requires that the controller to be pointed in a certain direction, typically towards the display. The requirements of an input device for interaction in immersive HMD virtual reality differ from that of normal display systems, in that the user should ideally be able to turn around in the virtual environment. A number of …


Stereoscopic Simulation For Animation And Special Effects, Daniel Morella May 2011

Stereoscopic Simulation For Animation And Special Effects, Daniel Morella

All Theses

Stereoscopic content, when presented well, provides an exciting and entertaining experience for viewers. The advent of new techniques and technologies is helping stereoscopy to become more commonplace, with 3D movies becoming a staple at theaters around the world. Further, 3D televisions and content are poised to experience tremendous growth in the coming years. Even video games are exploring 3D content, with recent releases like Toy Story Mania as seen on the Disney website [Disn11].
The biggest problems with stereoscopic content are that it usually requires expensive hardware to view, and extensive time and technical prowess to create. These issues limit …


The Wii Remote As An Input Device For 3d Interaction In Immersive Head-Mounted Display Virtual Reality, Yang-Wai Chow Jan 2008

The Wii Remote As An Input Device For 3d Interaction In Immersive Head-Mounted Display Virtual Reality, Yang-Wai Chow

Faculty of Informatics - Papers (Archive)

There has been a lot of interest regarding the possibilities that the motion sensing technology in the Wii Remote can offer. This study investigates the feasibility of using the Wii Remote for 3D interaction in immersive Head-Mounted Display (HMD) virtual reality. Normal usage of the Wii Remote requires that the controller to be pointed in a certain direction, typically towards the display. The requirements of an input device for interaction in immersive HMD virtual reality differ from that of normal display systems, in that the user should ideally be able to turn around in the virtual environment. A number of …


Creating A Roadmap For Achieving Intergenerational Environmental Justice, Clifford Rechtschaffen Mar 2007

Creating A Roadmap For Achieving Intergenerational Environmental Justice, Clifford Rechtschaffen

The Climate of Environmental Justice: Taking Stock (March 16-17)

Presenter: Clifford Rechtschaffen, Professor of Law and Director, JD Environmental Law Program; Co-Director, Environmental Law and Justice Clinic, Golden Gate University School of Law

5 pages.


Certainty And Chance In The Physical Sciences, Wytse Van Dijk Jun 1977

Certainty And Chance In The Physical Sciences, Wytse Van Dijk

Pro Rege

No abstract provided.