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A Hybrid Recommendation System Based On Association Rules, Ahmed Alsalama
A Hybrid Recommendation System Based On Association Rules, Ahmed Alsalama
Masters Theses & Specialist Projects
Recommendation systems are widely used in e-commerce applications. The
engine of a current recommendation system recommends items to a particular user based on user preferences and previous high ratings. Various recommendation schemes such as collaborative filtering and content-based approaches are used to build a recommendation system. Most of current recommendation systems were developed to fit a certain domain such as books, articles, and movies. We propose a hybrid framework recommendation system to be applied on two dimensional spaces (User × Item) with a large number of users and a small number of items. Moreover, our proposed framework makes use of …
Ikriya: Simulating Software Quality Enhancement With Selected Replacement Policies, Sindhu Dharani Murthy
Ikriya: Simulating Software Quality Enhancement With Selected Replacement Policies, Sindhu Dharani Murthy
Masters Theses & Specialist Projects
The quality of information systems in any organization helps to determine the
efficiency of the organization. Many organizations maintain a custom software portfolio, whose quality is important to the organization. Management would like to optimize the portfolio’s quality. Decisions about software replacement or enhancement are made based on organizational needs and priorities. The development resources allocated help in determining the quality of new software, and should be put to optimal use. Enhancing existing software might sound cheap and easy but it is not always efficient. This thesis proposes a simulation model - iKriya - for this problem. It explores the …
Ta Da! - The Text Adventure Design Assistant A Visual Tool For The Development Of Adventure Games, Sean Molley
Ta Da! - The Text Adventure Design Assistant A Visual Tool For The Development Of Adventure Games, Sean Molley
Masters Theses & Specialist Projects
In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are compared and contrasted, and my …