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Aesthetic Choices: Defining The Range Of Aesthetic Views In Interactive Digital Media Including Games And 3d Virtual Environments (3d Ves), Hira Maqbool
Theses: Doctorates and Masters
Defining aesthetic choices for interactive digital media such as games is a challenging task. Objective and subjective factors such as colour, symmetry, order and complexity, and statistical features among others play an important role for defining the aesthetic properties of interactive digital artifacts. Computational approaches developed in this regard also consider objective factors such as statistical image features for the assessment of aesthetic qualities. However, aesthetics for interactive digital media, such as games, requires more nuanced consideration than simple objective and subjective factors, for choosing a range of aesthetic features.
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