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A Framework For Dynamic Terrain With Application In Off-Road Ground Vehicle Simulations, Anthony Scott Aquilio
A Framework For Dynamic Terrain With Application In Off-Road Ground Vehicle Simulations, Anthony Scott Aquilio
Computer Science Dissertations
The dissertation develops a framework for the visualization of dynamic terrains for use in interactive real-time 3D systems. Terrain visualization techniques may be classified as either static or dynamic. Static terrain solutions simulate rigid surface types exclusively; whereas dynamic solutions can also represent non-rigid surfaces. Systems that employ a static terrain approach lack realism due to their rigid nature. Disregarding the accurate representation of terrain surface interaction is rationalized because of the inherent difficulties associated with providing runtime dynamism. Nonetheless, dynamic terrain systems are a more correct solution because they allow the terrain database to be modified at run-time for …