Open Access. Powered by Scholars. Published by Universities.®
- Publication Type
Articles 1 - 4 of 4
Full-Text Articles in Entire DC Network
Nnuba 0h47min/Couleur. Réalisatrice : Sonia At Qasi-Kessi, Farida Aït Ferroukh
Nnuba 0h47min/Couleur. Réalisatrice : Sonia At Qasi-Kessi, Farida Aït Ferroukh
Journal of Amazigh Studies
N/A
The Final Girl Grown Up: Representations Of Women In Horror Films From 1978-2016, Lauren Cupp
The Final Girl Grown Up: Representations Of Women In Horror Films From 1978-2016, Lauren Cupp
Scripps Senior Theses
Carol Clover defined a Final Girl as a stereotype of the pure, virginal sole survivor in 1980’s slasher films such as Texas Chainsaw Massacre and Halloween. But does this representation hold up in 2016 films? Because the horror genre is so broad today, it’s almost impossible to nail down a certain stereotype of the genre, if there even is one. Films like the 1996 slasher parody Scream historically subverted the slasher genre, and since then there has been little to no iconic Final Girls. I argue that this trope is one very much set inside the confines of the 1980’s …
Troika Of Fortune Tellers, Sophia D. Kalin
Troika Of Fortune Tellers, Sophia D. Kalin
Scripps Senior Theses
This film is an oral history about the intergenerational relationship between three women: my grandmother, my mother, and I. Through our connection I explore the Russian traditions that my grandmother has cultivated and shared among the three of us, in particular, the tradition of fortune telling. I also explore my grandmother's struggle with dementia. Although her memory is fading, she can still remember the practice of reading fortunes and that tradition has preserved our bond and her legacy.
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.