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Generalized Model To Enable Zero-Shot Imitation Learning For Versatile Robots, Yongshuai Wu May 2024

Generalized Model To Enable Zero-Shot Imitation Learning For Versatile Robots, Yongshuai Wu

Master's Theses

The rapid advancement in Deep Learning (DL), especially in Reinforcement Learning (RL) and Imitation Learning (IL), has positioned it as a promising approach for a multitude of autonomous robotic systems. However, the current methodologies are predominantly constrained to singular setups, necessitating substantial data and extensive training periods. Moreover, these methods have exhibited suboptimal performance in tasks requiring long-horizontal maneuvers, such as Radio Frequency Identification (RFID) inventory, where a robot requires thousands of steps to complete.

In this thesis, we address the aforementioned challenges by presenting the Cross-modal Reasoning Model (CMRM), a novel zero-shot Imitation Learning policy, to tackle long-horizontal robotic …


Diegetic Sonification For Low Vision Gamers, Jhané Dawes May 2024

Diegetic Sonification For Low Vision Gamers, Jhané Dawes

Master's Theses

There are not many games designed for all players that provide accommodations for low vision users. This means that low vision users may not get to engage with the gaming community in the same way as their sighted peers. In this thesis, I explore how diegetic sonification can be used as a tool to support these low vision gamers in the typical gaming environment. I asked low vision players to engage with a prototype game level with two diegetic sonification techniques applied, without the use of their corrective lenses. I found that participants had more enjoyment and experienced less difficulty …


Building Software At Scale: Understanding Productivity As A Product Of Software Engineering Intrinsic Factors, Gauthier Ingende Wa Boway Apr 2024

Building Software At Scale: Understanding Productivity As A Product Of Software Engineering Intrinsic Factors, Gauthier Ingende Wa Boway

Master's Theses

During our education at KSU, we have learned about various factors that affect productivity such as schedule, budget, and risks, but those are often controlled outside of what we could learn as software engineering principles, patterns, or practices. On top of that, other off-work factors such as health conditions, emotional distress, or political climate, just to name a few, could drastically affect the productivity of a software engineering team. We see a demarcation between those factors that affect productivity in software engineering but are not inherent to the discipline itself, which we call resistance factors, and the factors that are …