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Interactive Video Gaming: Do We Feel Like We Are Exercising?, Antonio Santo, Shaelee Allen, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, Robert Rietjens, James Navalta, Richard Tandy, Jacob E. Barkley
Interactive Video Gaming: Do We Feel Like We Are Exercising?, Antonio Santo, Shaelee Allen, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, Robert Rietjens, James Navalta, Richard Tandy, Jacob E. Barkley
Interdisciplinary Research Scholarship Day
The primary purpose of this study was to determine if the rating of perceived exertion (RPE) and hedonics (liking or enjoyment) changed during 30 contiguous minutes of playing select, interactive video games on the Nintendo Wii system. A secondary purpose was to determine if RPE and liking differed among games.These data suggest that individuals do perceive difference in the amount of work they are performing during extended play of the same game or among sedentary and physically interactive games. Additionally, liking was similar during extended game play and among games suggesting that the physical interaction with the game may be …
Physically Interactive Games Increase Vo2 Above Resting Metabolic Rate, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo
Physically Interactive Games Increase Vo2 Above Resting Metabolic Rate, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo
Interdisciplinary Research Scholarship Day
The purpose of this study was to determine the energy cost, beyond resting metabolic rate (RMR), of playing select games on the Nintendo Wii for 30 contiguous minutes. Physically interactive games (i.e. Basic Run and Basic Step) increase energy expenditure above resting values compared to a sedentary game (Tanks!) and therefore may help individual’s become more active. Furthermore, Basic Run and Basic Step elicited MET values of 3.9 and 3.2, respectively, which is considered moderate-intensity exercise and could be used to meet daily recommendations for physical activity.
Interactive Video Gaming Maintains Vo2 & Hr At Current Recommended Exercise Intensities For Cardiovascular Fitness, Michael Jarrett, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo
Interactive Video Gaming Maintains Vo2 & Hr At Current Recommended Exercise Intensities For Cardiovascular Fitness, Michael Jarrett, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo
Interdisciplinary Research Scholarship Day
The purpose of this study was to determine the energy cost of playing select games on the Nintendo Wii for 30 contiguous minutes and whether or not the physical interaction of the participant with the gaming system and subsequent physiologic intensity diminishes with playing time.