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Library and Information Science

James Madison University

Information Literacy

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Creating A Library Orientation Card Game To Reach New Transfer Students, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jon Reed May 2019

Creating A Library Orientation Card Game To Reach New Transfer Students, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jon Reed

Libraries

Librarians and staff at a public university drew upon previous experience with instructional games to develop, implement, and assess a card game as a library orientation activity for new transfer students. This project was shaped by a desire to meet transfer students’ unique needs as well as the logistical constraints associated with the university’s transfer student orientation. The card game, modeled after Apples to Apples, presented information about the campus library system in a fun, informal way that allowed transfer students to socialize with each other while learning. Survey responses indicated that students found the game both enjoyable and …


Weaving Connections: Utilizing A Library-Social Work Partnership To Build Information Literacy Skills, David Vess, Laura Trull Mar 2018

Weaving Connections: Utilizing A Library-Social Work Partnership To Build Information Literacy Skills, David Vess, Laura Trull

Libraries

While evidence continues to build that information literacy (IL) is taught across university and college curricula at all student levels (Junsbai, Lowe & Tagge, 2016), challenges connecting IL to those curricula in meaningful ways persist (Julien, Gross, & Latham, 2018; Klomsri & Tedre, 2016; Bombaro 2013). Blending IL into social work education beyond traditional one-shot library sessions also remains a challenge as evidenced by the dearth of literature demonstrating sound instruction and assessment practices of IL in social work programs (Bausman & Ward, 2016; Kayser, Bowers, Jiang, & Bussey 2013; Johnson, Whitfield, & Grohe, 2011; Ismail, 2009; Brustman & Bernnard …


No Budget, No Experience, No Problem: Creating A Library Orientation Game For Freshman Engineering Majors, Kelly Giles Jan 2015

No Budget, No Experience, No Problem: Creating A Library Orientation Game For Freshman Engineering Majors, Kelly Giles

Libraries

“Mystery at the Library” is a simple, inexpensive game developed as a library orientation activity for freshman engineering students. Players searched the library building and online to find clues and solve the mystery of a stolen book. Feedback from players and library desk staff was used to improve the game over time. A straightforward narrative with puzzles focused on learning objectives kept players engaged and avoided unnecessary confusion. A post-game survey indicated that the game was both helpful and fun for a majority of respondents.