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Selective And (Subtle) Marketing Of Library Instruction, Mark Aaron Polger, Karen Okamoto
Selective And (Subtle) Marketing Of Library Instruction, Mark Aaron Polger, Karen Okamoto
Publications and Research
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Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale
Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale
Publications and Research
Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …