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The Accompanied Experience And The Aesthetics Of Memory, Allyson Dickerson May 2014

The Accompanied Experience And The Aesthetics Of Memory, Allyson Dickerson

HIM 1990-2015

For me, a memory is the thought of a feeling. Feeling, in this case, is the appreciable radiation of sensory emanating from all objects and persons in a given moment of time. “All thought, like all feeling, is a relationship between one human being and another human being or certain objects which form a part of his universe” (Astruc). Be it an instance of attraction to another person, a place, a creation, an object, or purely an aesthetic pleasure, said instance will become ingrained as a part of an aggregation of moment-to-moment experiences that form an individual’s universe and lifetime …


Investigating Flow, Presence, And Engagement In Independent Video Game Mechanics, Jon Dunaj May 2014

Investigating Flow, Presence, And Engagement In Independent Video Game Mechanics, Jon Dunaj

HIM 1990-2015

Video games are being studied today more than ever before. The engagement that they generate with the user, if harnessed, is thought to have applications across numerous other fields. Educators especially wish to implement elements of gaming into supplemental activities to help further interest students in the learning process. Many claim that this is because classroom’s today are in direct contradiction with the real home life of students. Student’s today were born into the fast paced world of the digital realm, frequently multi-tasking between watching television, playing games, doing homework, and socializing. As educators begin to create game like experiences …


The Search For Truth In The Digital Cinematic Space And Green Screen Performances, Kade Dalton Jan 2014

The Search For Truth In The Digital Cinematic Space And Green Screen Performances, Kade Dalton

HIM 1990-2015

With the advent of the blockbuster and its visual effects, film has grown to accept these effects and the technology behind them, namely green screen mattes, as cornerstones to the post-production process. The propensity of green screen in all types of productions, especially those involving actors and their performances, raises questions about the methodology and workflow behind its common practice. Using real-life environments and people to create narrative scenes, this project explores the utilization of matte backgrounds to inform the rehearsal and performance aspects of cinematic story-telling.