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Hearing Iterative And Recursive Behavior: Sonification Improves Student Understanding, Joel C. Adams, Hayworth Anderson
Hearing Iterative And Recursive Behavior: Sonification Improves Student Understanding, Joel C. Adams, Hayworth Anderson
University Faculty Publications and Creative Works
Abstract topics such as recursion are challenging for many computer science students to understand. In this experience report, we explore function sonification-the addition of sound to a function to communicate information about the function's behavior in real-time as it runs-as a pedagogical approach for improving students' understanding of recursion. We present several example iterative and recursive function sonifications, plus spectrograms that illustrate their different sonic behaviors. We also present experimental evidence that using these sonifications significantly improved the understanding of recursion for students who used them, compared to students who used silent (i.e., traditional) versions of the same functions. Based …
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati
Research Collection School Of Computing and Information Systems
In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …
Computational Thinking And Coding For Young Children: A Hybrid Approach To Link Unplugged And Plugged Activities, Daisuke Akiba
Computational Thinking And Coding For Young Children: A Hybrid Approach To Link Unplugged And Plugged Activities, Daisuke Akiba
Publications and Research
In our increasingly technology-dependent society, the importance of promoting digital literacy (e.g., computational thinking, coding, and programming) has become a critical focus in the field of childhood education. While young children these days are routinely and extensively exposed to digital devices and tools, the efficacy of the methods for fostering digital skills in the early childhood classroom has not always been closely considered. This is particularly true in settings where early childhood educators are not digital experts. Currently, most of the efforts in standard early childhood settings, taught by teachers who are not digital experts, appear to revolve around “unplugged” …
Effective Assessment Of Workplace Problem-Solving In Higher Education, Maurice Danaher, Kevin Schoepp
Effective Assessment Of Workplace Problem-Solving In Higher Education, Maurice Danaher, Kevin Schoepp
All Works
© 2020 Informing Science Institute. Aim/Purpose Within higher education, graduating students who are able to solve ill-structured, complex, open-ended, and collaborative, workplace problems is rec-ognized as paramount. Because of this, there is a need to assess this skill across the curriculum. Background This paper addresses this issue by assessing problem-solving across a computing curriculum using an assessment instrument shown to be reliable and valid. Methodology The method is based upon the implementation of the assessment instrument that uses a scenario-based asynchronous discussion board measuring the ability of student groups to solve workplace problems. The sample are computing stu-dents from the …
Effective Evaluation Of The Non-Technical Skills In The Computing Discipline, Maurice Danaher, Kevin Schoepp, Ashley Ater Kranov
Effective Evaluation Of The Non-Technical Skills In The Computing Discipline, Maurice Danaher, Kevin Schoepp, Ashley Ater Kranov
All Works
© 2019, Journal of Information Technology Eucation Research. Aim/Purpose Assessing non-technical skills is very difficult and current approaches typically assess the skills separately. There is a need for better quality assessment of these skills at undergraduate and postgraduate levels. Background A method has been developed for the computing discipline that assesses all six non-technical skills prescribed by ABET (Accreditation Board for Engineering and Technology), the accreditation board for engineering and technology. It has been shown to be a valid and reliable method for undergraduate students Methodology The method is based upon performance-based assessment where a team of students discuss and …
Employing Subgoals In Computer Programming Education, Lauren Margulieux, Richard Catrambone, Mark Guzdial
Employing Subgoals In Computer Programming Education, Lauren Margulieux, Richard Catrambone, Mark Guzdial
Learning Sciences Faculty Publications
The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners’ problem solving performance and affects how learners approach problem solving. A third experiment demonstrates that the intervention has similar, and perhaps stronger, effects …
The Evolution Of Successful Service-Learning Courses In The Computing Curriculum: From Infancy To Innovation, Jean F. Coppola Phd, Susan Feather-Gannon, Catharina Daniels, Nancy Lynch Hale, Pauline Mosley
The Evolution Of Successful Service-Learning Courses In The Computing Curriculum: From Infancy To Innovation, Jean F. Coppola Phd, Susan Feather-Gannon, Catharina Daniels, Nancy Lynch Hale, Pauline Mosley
Wilson Center for Social Entrepreneurship
The purpose of this paper is to relate the evolution of successful service-learning courses in a school of computer science and information systems spanning over a 20-year period. The authors share their experiences in developing technology-based service-learning courses for both majors and non-majors. Most recently, these courses have enabled undergraduate first-year students to be exposed to exciting technologies, such as robotics and mobile app development. The challenges, benefits, and lessons learned are discussed.