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University of Central Florida

Electronic Theses and Dissertations

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Serious games

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Designing Games For Learning: An Investigation Of Instructional Designers, Game Designers, And Teachers Design Decisions And Epistemological Beliefs, Michelle Kepple Jan 2015

Designing Games For Learning: An Investigation Of Instructional Designers, Game Designers, And Teachers Design Decisions And Epistemological Beliefs, Michelle Kepple

Electronic Theses and Dissertations

Fields within education and training have been exploring the use of educational computer-based games, often referred to as serious games (SG), in multiple disciplines of academic research including the affective, cognitive, and psychomotor domains. Traditionally, game designers tend to represent a different viewpoint about learning than instructional designers, or even teachers. More so, one of the fundamental roles designers play in making decisions is based on multiple factors, which include personal assumptions about constraints and perceived constraints in instructional practice. In order for games to be successful in classroom environments, classroom teachers need to be involved in the design process …


Comparison Of Learning Experiences And Outcomes Between A Serious Game-Based And Non-Game-Based Online American History Course, Taryn Hess Jan 2010

Comparison Of Learning Experiences And Outcomes Between A Serious Game-Based And Non-Game-Based Online American History Course, Taryn Hess

Electronic Theses and Dissertations

The use of online courses continues to increase despite the small amount of research that exists on the effectiveness of online educational environments. The little research that has been conducted has focused on evaluating factors taken into consideration during the adoption of online learning environments. One notable benefit often cited is the ability to incorporate multimedia such as video games. Although game researchers and developers are pushing for the use of video games for educational purposes, there is a lack of research on the effectiveness of serious video games. When paring the increasing use of online educational environments, the push …