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Implementing The Flex Model Of Blended Learning In A World History Classroom: How Blended Learning Affects Student Engagement And Mastery, Kristin N. Davis
Implementing The Flex Model Of Blended Learning In A World History Classroom: How Blended Learning Affects Student Engagement And Mastery, Kristin N. Davis
Theses and Dissertations
In the following action research plan, an explanatory sequential mixed methods research study of the implementation of the Flex model of blended learning in a World History classroom is presented. The study and its findings are used to measure mastery of, engagement with, and understanding of historical concepts presented in a six-week unit on the Enlightenment and the various revolutions this period in history caused. Data collection and analysis, including data from pre- and post-tests, Likert scale surveys, exit tickets, and student artifacts, are discussed. The pre- and post-tests were analyzed quantitatively using descriptive statistics (minimum and maximum score, average …
Student Engagement With Video Instruction—How To Engage 7th-Grade Social Studies Students And Diverse Academic Abilities With Video In The Classroom, Andrew Miller
Theses and Dissertations
This mixed methods action research study explored the use of video-enhanced instruction in a seventh-grade social studies classroom in a small, rural middle school in the southeast United States. The primary research questions for this study was, How do different strategies for video-enhanced instruction support or challenge engagement in learning for students with diverse academic abilities? This dissertation will describe how I used the SAMR model of technology integration (Puentedura, 2012), and David Havens’ (2014) framework for engagement with technology to enact and study the impact of three different ways that video-enhanced instruction could be used to support students identified …
Playable Cases As Authentic Practice In Online Classrooms, Kevin Scott Haws
Playable Cases As Authentic Practice In Online Classrooms, Kevin Scott Haws
Theses and Dissertations
Playable cases are a new type of mixed-reality serious game (SG), combining elements of alternative reality games (ARGs) and education simulations to offer an immersive, transmedia story. Participants advance the plot through interactive gameplay and characters with the goal of creating products and experiencing real-world business situations. This study investigates the effectiveness of the playable case Microcore as a tool specifically for online writing instruction (OWI). Fifty students in online sections of a technical communication course participated in Microcore, in which they responded to pre- and post-survey questions and prompts directed at their perceptions about writing, understanding of workplace communication, …