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Computer Sciences

Theses/Dissertations

2022

Development

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Devops: Course Development, James Lee Vanderzouwen Dec 2022

Devops: Course Development, James Lee Vanderzouwen

Culminating Experience Projects

DevOps has become somewhat of a buzzword amongst software engineers in the industry. Often developers do not have a dedicated DevOps engineer let alone a DevOps team. Developers benefit when they know what happens between ‘works on my machine’ and production. Making sure those steps make sense and are safe benefits the operations team. From compliance to code review to regression testing, understanding the full SDLC, employing DevOps concepts, and minimizing overhead from dependencies is quickly becoming a pre-requisite for the modern software engineer. This project attempts to bridge the gap between buzzword and best practice by developing a college-level …


Curriculum Development In Technical Education For Boys And Girls Club, Damanpreet Singh Dec 2022

Curriculum Development In Technical Education For Boys And Girls Club, Damanpreet Singh

Culminating Experience Projects

Technical education has been and will continue to be more and more important to succeed in the future. The Boys and Girls Club, founded in 1860, is a national organization of local chapters which provide voluntary after-school programs for young individuals. The Boys and Girls Club have life-changing programs that prepare the young individuals in the club for their future whether it’s for college, career, or life. The perfect way to prepare best prepare these kids for the future is to develop their technical education. Unfortunately, the boys and girls club of Muskegon has a lack of educational resources for …


Hybrid Life Cycles In Software Development, Eric Vincent Schoenborn Dec 2022

Hybrid Life Cycles In Software Development, Eric Vincent Schoenborn

Culminating Experience Projects

This project applied software specification gathering, architecture, work planning, and development to a real-world development effort for a local business. This project began with a feasibility meeting with the owner of Zeal Aerial Fitness. After feasibility was assessed the intended users, needed functionality, and expected user restrictions were identified with the stakeholders. A hybrid software lifecycle was selected to allow a focus on base functionality up front followed by an iterative development of expectations of the stakeholders. I was able to create various specification diagrams that express the end projects goals to both developers and non-tech individuals using a standard …


Fourth-Dimensional Education In Virtual Reality, Jesse P. Hamlin-Navias Jan 2022

Fourth-Dimensional Education In Virtual Reality, Jesse P. Hamlin-Navias

Senior Projects Spring 2022

This project was driven by an interest in mathematics, visualization, and the budding field of virtual reality. The project aimed to create virtual reality software to allow users to interact and play with three-dimensional representations of four-dimensional objects. The chosen representation was a perspective projection. Much like three-dimensional shapes cast two-dimensional shadows, four-dimensional shapes cast three-dimensional shadows. Users of the software developed in this project could interact and experiment with these three-dimensional shadows using hand controlled inputs. The hypothesis put forward is that virtual reality is currently the best medium to teach three-dimensional and four-dimensional geometry.