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Building Information Modeling: Beyond Design, Commissioning And Construction, Timothy Brooks Dec 2014

Building Information Modeling: Beyond Design, Commissioning And Construction, Timothy Brooks

All Theses

Building Information Modeling (BIM) is continuing to grow in popularity among contractors and more recently among owners as the complexity and usefulness of models are improved. Many construction firms have used BIM or adopted it in their practices to some degree. However, while it is growing in popularity, its use in facility management by the owner is still lagging. This research examines how construction processes can be better organized to supply the owner a BIM that would be useful for facility management activities. The research was conducted to identify successful post-construction BIM implementation practices and the ways in which contractors …


Underwater God Rays From A Custom Volume Renderer, Gowthaman Ilango Dec 2014

Underwater God Rays From A Custom Volume Renderer, Gowthaman Ilango

All Theses

Peanut Butter Jelly, directed by Alexander Beaty, is a 51 second computer-animated short film produced by Digital Production Arts. The plot focuses on a fight sequence between a pirate jelly fish and a flyboy jelly fish over a peanut butter jar. The production demanded a photo-realistic computer generated underwater environment, which lead to the need for a custom built volume renderer to render high quality god rays. This thesis illustrates the requirement for a customized volume renderer for the production, the algorithm, and the implementation of the renderer. It also describes a tool created for Maya 2012 which gives the …


Scientific Application Acceleration Utilizing Heterogeneous Architectures, Edwin Weill Dec 2014

Scientific Application Acceleration Utilizing Heterogeneous Architectures, Edwin Weill

All Theses

Within the past decade, there have been substantial leaps in computer architectures to exploit the parallelism that is inherently present in many applications. The scientific community has benefited from the emergence of not only multi-core processors, but also other, less traditional architectures including general purpose graphical processing units (GPGPUs), field programmable gate arrays (FPGAs), and Intel's many integrated cores (MICs) architecture (i.e. Xeon Phi). The popularity of the GPGPU has increased rapidly because of their ability to perform massive amounts of parallel computation quickly and at low cost with an ease of programmability. Also, with the addition of high-level programming …


Peanut Butter Jelly: An Animated Short Film, Alexander Beaty Dec 2014

Peanut Butter Jelly: An Animated Short Film, Alexander Beaty

All Theses

Peanut Butter Jelly is an animated short film based on the concept of two species of Jellyfish clashing over a jar of peanut butter. The production spanned a year and involved the artistic effort of 12 Digital Production Arts graduate students as well as a support team of 10 students from various programs within the University.


Computational Exploration Of Chaotic Dynamics With An Associated Biological System, Akshay Galande Dec 2014

Computational Exploration Of Chaotic Dynamics With An Associated Biological System, Akshay Galande

All Theses

Study of microbial populations has always been topic of interest for researchers. This is because microorganisms have been of instrumental use in the various studies related to population dynamics, artificial bio-fuels etc. Comparatively short lifespan and availability are two big advantages they have which make them suitable for aforementioned studies. Their population dynamic helps us understand evolution. A lot can be revealed about resource consumption of a system by comparing it to the similar system where bacteria play the role of different factors in the system. Also, study of population dynamics of bacteria can reveal necessary initial conditions for the …


The Design And Implementation Of An Over-The-Top Cloud-Based Vertical Handover Decision Service For Heterogeneous Wireless Networks, Adam Hodges Aug 2014

The Design And Implementation Of An Over-The-Top Cloud-Based Vertical Handover Decision Service For Heterogeneous Wireless Networks, Adam Hodges

All Theses

The widespread availability of heterogeneous wireless networks (hetnets) presents a resource allocation challenge to network operators and administrators. Overlapping network coverage should be utilized to its fullest extent, providing users with a fair share of bandwidth while maximizing the efficient use of the operator's resources. Currently, network selection occurs locally at the mobile device and does not take into account factors such as the state of other networks that might be available in the device's location. The local decision made by the device can often result in underutilization of network resources and a degraded user experience. This type of selfish …


Protein Nano-Object Integrator: Generating Atomic-Style Objects For Use In Molecular Biophysics, Nicholas Smith Aug 2014

Protein Nano-Object Integrator: Generating Atomic-Style Objects For Use In Molecular Biophysics, Nicholas Smith

All Theses

As researchers obtain access to greater and greater amounts of computational power, focus has shifted towards modeling macroscopic objects while still maintaining atomic-level details. The Protein Nano-Object Integrator (ProNOI) presented here has been designed to provide a streamlined solution for creating and designing macro-scale objects with atomic-level details to be used in molecular simulations and tools. To accomplish this, two different interfaces were developed: a Protein Data Bank (PDB), PDB-focused interface for generating regularly-shaped three-dimensional atomic objects and a 2D image-based interface for tracing images with irregularly shaped objects and then extracting three-dimensional models from these images. Each interface is …


Getting Sandy: Creating Collapsing Sand Effects For An Ode To Love, Pisut Wisessing Aug 2014

Getting Sandy: Creating Collapsing Sand Effects For An Ode To Love, Pisut Wisessing

All Theses

This thesis presents an artistic approach of creating collapsing sand effects in Brown Bag Films' animated short, An Ode To Love, directed by Matthew Darragh. A combination of rigid body simulation and fluid simulation tools, which are available in Houdini 3D animation software version 13, was used to successfully complete the task. A detailed design and implementation process to achieve the effects is documented in this work.


Developing A Predictive Model Of Heart Wall Motion In Fluoroscopic Images, Christopher Hawkins Aug 2014

Developing A Predictive Model Of Heart Wall Motion In Fluoroscopic Images, Christopher Hawkins

All Theses

Image guided surgery (IGS) is an integral part of minimally invasive surgery. IGS combines pre- and perioperative images acquired from different imaging modalities to give the surgeon a more complete view of the internal organs. These modalities include computed tomography, magnetic resonance imaging, and fluoroscopy, to name a few. Fluoroscopy is also known as video x-ray and is becoming increasingly popular in procedures around the heart. Unfortunately, this increase in fluoroscopy use also brings an increase in exposure to ionizing radiation for the patient and the surgeon. This radiation can lead to increased cancer risk and a number of other …


Ear Contour Detection And Modeling Using Statistical Shape Models, Satish Ravindran May 2014

Ear Contour Detection And Modeling Using Statistical Shape Models, Satish Ravindran

All Theses

Ear detection is an actively growing area of research because of its applications in human head tracking and biometric recognition. In head tracking, it is used to augment face detectors and to perform pose estimation. In biometric systems, it is used both as an independent modality and in multi-modal biometric recognition. The ear shape is the preferred feature used to perform detection because of its unique structure in both 2D color images and 3D range images. Ear shape models have also been used in literature to perform ear detection, but at a cost of a loss in information about the …


Real-Time Particle Simulation And Motion Capture Interaction, Amanda Morland May 2014

Real-Time Particle Simulation And Motion Capture Interaction, Amanda Morland

All Theses

This thesis presents the design and development of a program that allows artists to explore and create visual effects from the interaction between a particle system and motion captured data. A spatial subdivision scheme was developed to ensure fast and efficient particle-mesh collisions, allowing the user to interact with the system as it runs. Motion captured data was applied to create different animation routines which include a tango electronica dance and a tribal magician choreography. The particle system was created to work in conjunction with these animations and developed to be as versatile as possible, allowing for a multitude of …


Lighting And Compositing For Project Hero, Brooke Buckley May 2014

Lighting And Compositing For Project Hero, Brooke Buckley

All Theses

With tragedies such as the shooting at Sandy Hook Elementary on the rise in the last few years, brainstorming ideas that would prevent that type of violence in schools has become necessary. One such scenario involves a teleoperated robot, manned by local police, which would track down and subdue an intruder until police could arrive at the location. This thesis follows the process of creating a computer-generated robot and compositing it seamlessly into a real environment for the production, Project Hero. This project is a short film that shows a scenario in which a robot would be used to subdue …


Volumetric Cloud Rendering: An Animation Of Clouds, Zhaoxin Ye May 2014

Volumetric Cloud Rendering: An Animation Of Clouds, Zhaoxin Ye

All Theses

This paper demonstrates a production workflow for a volumetric-rendering-based short animation about clouds. The animation is based on the concept of a giant fish swimming in the sky from Zhuangzi's philosophical story. The algorithm and implementation for the modeling and rendering of clouds are also presented. A renderer was developed that uses the OpenVDB library for data storage, fast retrieving and grid manipulation. A user-friendly pipeline was also developed for cloud modeling and rendering, which used Python and XML for adjusting rendering parameters. The pipeline includes Maya to build the rough cloud model and Houdini to calculate the interior light …


Long-Term Multi-Dimensional Interactive Time-Lapse Photography Using Microsoft Kinect, Daniel Mccoy May 2014

Long-Term Multi-Dimensional Interactive Time-Lapse Photography Using Microsoft Kinect, Daniel Mccoy

All Theses

In this thesis, a method is presented for the capture and interactive presentation of long-term multi-dimensional time-lapse photography. Time-lapse capture is commonly used for the observation based study of relatively long term phenomena such as plant growth and weather patterns. In terms of filmic devices, the visual time compression effect is complementary to slow motion and is nearly as prevalent. In this project, commonly available camera and computer equipment is used to capture images autonomously with minimal system supervision. A set of images is established, using long term, short interval continuous capture at a fixed position. Results are presented demonstrating …


Design Of A Custom Software Application To Monitor And Communicate Cnc Machining Process Information To Aid In Chatter Identification, Valerie Pezzullo May 2014

Design Of A Custom Software Application To Monitor And Communicate Cnc Machining Process Information To Aid In Chatter Identification, Valerie Pezzullo

All Theses

In any manufacturing environment, it is important to be able to monitor the Computer Numerical Control (CNC) machining process so that high quality parts can be produced in the least amount of time in order to be profitable. This involves acquiring the proper parameters needed from the machine's controller, which can prove to be difficult with proprietary machine tools that tend to limit access to the internal data collected by the controller. This closed approach to controller design also means that many technological advances that have recently become prevalent in society are not being adopted in the manufacturing industry, preventing …


Meshpotato: A C++/Python Api For Production Volumetric Rendering, Kevin Coley May 2014

Meshpotato: A C++/Python Api For Production Volumetric Rendering, Kevin Coley

All Theses

MeshPotato is a production volume rendering API written in C++. Its purpose is to simplify the creation of high quality volumetric effects such as fire, smoke, clouds and explosions. MeshPotato has been designed to be extensible and flexible for quick changes. Python bindings have been implemented with this library to allow for tools that are scripted and integrated within popular 3D modeling applications such as Maya and Houdini. The design of MeshPotato is discussed along with its plugin system, volume rendering API and some results from using the tool.


White Noise And Newer Media: The Prophetic Impact Of Jack's Avatars, Caleb Milligan May 2014

White Noise And Newer Media: The Prophetic Impact Of Jack's Avatars, Caleb Milligan

All Theses

In this paper, I analyze Don DeLillo's White Noise through a contemporary techno-literate approach that utilizes Internet and game studies to better understand its protagonist, Jack Gladney, and to reevaluate the novel's critical legacy. Jack is not a modernist living in a postmodern world, as critics like Tom LeClair, John Duvall, and Leonard Wilcox have claimed for the many years since the publication of this novel. Lacking the authentic consistency for such a title, he is instead a postmodern human simulacrum sampling different character types to avoid his lack of discernable self. In each role he plays, however, he is …


An Automated Build System For Articulated Characters, James Sledge May 2014

An Automated Build System For Articulated Characters, James Sledge

All Theses

Rigging is the process of designing and implementing the manipulation architecture for an animated three-dimensional character. Rigs that give the animator the most control tend to be the most difficult to set up and maintain. Due to the linear nature of some elements of rigging, the more complicated a rig, the more time-intensive--and therefore more expensive--to achieve a high quality rig. A solution to complex rig iterability is to automate as much of the process as possible. The topic of this thesis is a framework for modular rigging automation, with a focus on quick and efficient rig iteration. A rigger …


Efficient Control Of Assets In A Modern Production Pipeline, Timothy Curtis May 2014

Efficient Control Of Assets In A Modern Production Pipeline, Timothy Curtis

All Theses

Managing large collections of assets created in today's CG productions is no easy task. This thesis examines basic production hierarchies and identifies problems that arise without proper workflow and asset control. The possibility of hundreds of assets being created in several workflows each week creates the potential for extraordinary time waste and user error without a system to track and manage the files being produced. It is becoming increasingly necessary to utilize methods during production that enforce naming and storage standards to prevent catastrophic data loss. This thesis presents an implementation of a customized database used to track all of …


Lighting And Compositing For Qa-Arm-A, Mandy Madigan May 2014

Lighting And Compositing For Qa-Arm-A, Mandy Madigan

All Theses

This thesis focuses on lighting, rendering, and compositing for the short film, QA-ARM-A. The goal of this project was to create a photorealistic short film centered on an interesting story. During this project, aesthetic direction, rendering requirements, and technical challenges arose. Issues of primary importance included: the proper render system to employ, the division of render layers, the selection of render passes, the combination of those layers and passes in compositing, and techniques for lighting each scene. As a result, many of the collaborative techniques and methods can be directly employed in future productions.


The Rusterizer: An Art-Directable And Semi-Procedural Tool For Generating Rust Surfaces, Karen Stritzinger May 2014

The Rusterizer: An Art-Directable And Semi-Procedural Tool For Generating Rust Surfaces, Karen Stritzinger

All Theses

The Rusterizer is an art-directable tool designed to facilitate the creation of rust on the surfaces of 3d models. Cellular automata are combined with a procedural shader to create an animated growth effect. A workflow for using the tool is provided. The result is demonstrated with a time-lapse animation of a robot in an alley as it rusts. Future extensions and improvements to the tool are suggested.


Corl8: A System For Analyzing Diagnostic Measures In Wireless Sensor Networks, Loren Klingman May 2014

Corl8: A System For Analyzing Diagnostic Measures In Wireless Sensor Networks, Loren Klingman

All Theses

Due to an increasing demand to monitor the physical world, researchers are deploying wireless sensor networks more than ever before. These networks comprise a large number of sensors integrated with small, low-power wireless transceivers used to transmit data to a central processing and storage location. These devices are often deployed in harsh, volatile locations, which increases their failure rate and decreases the rate at which packets can be successfully transmitted. Existing sensor debugging tools, such as Sympathy and EmStar, rely on add-in network protocols to report status information, and to collectively diagnose network problems. Some protocols rely on a central …